Fire Emblem

Fire Emblem’s main tactical RPGs combine turn-based battles with the growth and relationships of a fantasy army. Choosing where each ally stands matters as much as deciding whom to train, and getting to know the cast gives those battlefield decisions a personal edge.

Published collection: 16 games

Profile

Series debut
Unknown
Official website
Not provided

Overview

Fire Emblem’s main tactical RPGs combine turn-based battles with the growth and relationships of a fantasy army. Choosing where each ally stands matters as much as deciding whom to train, and getting to know the cast gives those battlefield decisions a personal edge. Representative games: Fire Emblem: Shadow Dragon & the Blade of Light (1990): Makes fallen allies stay lost, giving each battlefield decision lasting consequences. Fire Emblem Awakening (2012): Uses Pair Up to let two allies fight together and strengthen their cooperation. Fire Emblem: Three Houses (2019): Combines teaching students from a chosen house with leading them in tactical battles. Suitable for: For players who like planning a turn and watching a familiar team develop over many battles. The pleasure lies in arranging allies so they can support one another, then seeing a carefully trained character hold their place in the line.

Related companies and roles

Relationship information not provided.

Games

Filters

Related collections

Sources

    • www.nintendo.comSource revision: 1