Current version:Nintendo Switch
The Legend of Heroes: Trails of Cold Steel 3

The Legend of Heroes: Trails of Cold Steel III

Guide instructor Rean and a new Class VII through postwar Erebonia, exploring and fighting turn-based battles where BP-funded Brave Orders strengthen the party without using a character's turn.

AI score · out of 10
8.2 / 10
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About this game

Rean returns as an instructor at a branch military academy, leading a new Class VII in postwar Erebonia. Explore the surroundings, speak with characters and investigate objects as the story develops. Preparation can begin before an encounter: striking an enemy from behind on the field gives your party an advantage when battle starts. Combat makes the upcoming ally and enemy turns visible, so you can plan around who acts next. Brave Orders spend accumulated BP on party-wide benefits without consuming the acting character's turn. Alongside these orders, depleting an enemy's Break Gauge creates an opening for increased damage. Reading the turn display, deciding when to commit BP and preparing a favorable encounter are recurring tactical decisions.

Collected in series

Trails follows connected groups of adventurers across Zemuria, where small local jobs gradually reveal larger political conflicts. Conversations and returning characters reward attention, while party battles revolve around turn order, Crafts and magical Arts, with later games also offering field action.

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Nintendo Switch

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.2 / 10Nintendo Switch

A tactical fit for players who enjoy coordinating party resources around visible turn order.

Brave Orders and Break give you reasons to consider when a party benefit matters most, rather than looking only at immediate damage. Rean's instructor role also offers a character-focused frame for players interested in a new class within an established setting.

Strengths

  • Orders that leave a turn intact create room to combine party support with an immediate action.
  • Field positioning makes encounter preparation relevant before command selection begins.

Weaknesses

  • Players seeking very simple command battles may find BP and Break add more systems to learn.

Who it is for: Players who like turn-based party planning and a story centered on an instructor and his students.

View scoring basis
DimensionReview stateScoreWeight
Dimension

The transition from field approach to command battle gives exploration a tactical preparation role that may reward deliberate movement.

Reviewed7.8 / 10Not provided
Dimension

Spending BP while watching the turn sequence should appeal to players who enjoy timing support around an opening for damage.

Reviewed8.5 / 10Not provided
Dimension

A returning hero teaching a new class may give players interested in postwar Erebonia a useful personal viewpoint on the setting.

Reviewed8.0 / 10Not provided
Dimension

The visible ally and enemy turn sequence provides information for planning instead of requiring players to guess who acts next.

Reviewed8.2 / 10Not provided

Review sources

Not provided

Core information

Developer
Nihon Falcom
Release date
Mar 19, 2020
Platforms
Nintendo Switch
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Turn-based CombatFantasy3D GraphicsStory-drivenExplorationLong-term ProgressionLevel ProgressionThird PersonMain Story 20–50 HoursSolo-friendly
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Third person

Release editions

Sources

  • www.nisamerica.comSource revision: 1
  • www.nisamerica.com