Current version:Nintendo Switch
Shin Megami Tensei 5: Vengeance

Shin Megami Tensei V: Vengeance

Explore ruined Tokyo, recruit demons through conversation and fuse new allies. Turn-based battles reward exploiting weaknesses with extra actions, while an opening choice selects the Creation or Vengeance story.

AI score · out of 10
8.5 / 10
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About this game

Shin Megami Tensei V: Vengeance takes you into Da'at, a ruined counterpart of Tokyo. Talk to enemy demons to recruit allies, then combine demons through fusion to create new ones. In Press Turn battles, striking a weakness grants additional actions; enemies benefit from the same rule. Innate passive skills add another consideration when assembling a party, including effects tied to which demons fight together. The story begins with a choice between Canon of Creation, which follows the original game's narrative, and the new Canon of Vengeance. Exploration takes you through ruined buildings, deserts and geometric structures. Magatsu Rails connect parts of Da'at, providing shortcuts and access to hidden terrain.

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Nintendo Switch

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.5 / 10Nintendo Switch

Best approached as a party-building problem as much as a journey.

Extra actions from weaknesses make party composition consequential, especially because enemies can exploit the same rule. Recruitment, fusion and passive combinations should appeal to players who enjoy revising a team as much as choosing commands.

Strengths

  • Fusion and party-dependent passives offer connected ways to rethink a team's capabilities.
  • The opening story choice gives returning players a direct route into a different narrative.

Weaknesses

  • Players who prefer to ignore defensive weaknesses may find the enemy's extra-action opportunities demanding.

Who it is for: RPG players who enjoy experimenting with demon combinations and planning around enemy affinities.

Play notes: A party's own weaknesses matter: the extra-action rule also benefits opponents.

View scoring basis
DimensionReview stateScoreWeight
Dimension

The initial route choice gives the narrative a clear commitment point, while Magatsu Rails offer reasons to examine connections between locations.

Reviewed8.1 / 10Not provided
Dimension

Weakness rewards and passive combinations suggest that preparation can be as important to satisfaction as the commands chosen during a turn.

Reviewed9.0 / 10Not provided
Dimension

Ruined urban structures set among deserts may make Da'at's transformation feel tangible for players drawn to desolate settings.

Reviewed8.7 / 10Not provided
Dimension

The free camera in Demon Haunts provides a useful viewing option for players interested in examining their allies' designs.

Reviewed7.4 / 10Not provided

Review sources

Not provided

Core information

Developer
Atlus
Publisher
SEGA
Release date
Jun 14, 2024
Platforms
Nintendo Switch
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
FantasyExplorationBranching ChoicesStory-drivenSolo-friendlyThird PersonMultiple Endings
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Third person

Release editions

Sources

  • asia.sega.comSource revision: 1
  • asia.sega.com