Current version:Original Xbox
Hitman - Blood Money

Hitman Blood Money

Hitman - Blood Money is a Xbox shooter game released in 2006 developed by IO Interactive. It centers on aiming, shooting, and weapon use, positioning and evasion, and weapon and firepower management, with controls and information arranged around the Duke or Controller S twin sticks, analog triggers, directional pad, and face buttons.

AI score · out of 10
8.2 / 10
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About this game

Hitman - Blood Money is a Xbox shooter game centered on aiming, shooting, and weapon use, positioning and evasion, and weapon and firepower management. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while standard or progressive-scan video, widescreen support, HDD caching, and Dolby Digital audio need to preserve action, state, and text readability together. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include disc loading, the internal HDD and cache, memory units, regional language, display modes, legacy controller ports, and retired Xbox Live services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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Original Xbox

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.2 / 10Original Xbox

Flexible assassination stays tense, with a shallow notoriety system.

On the original Xbox, Hitman: Blood Money offers a flexible series of assassinations built around disguises, body concealment, and staged accidents. A player can repeat the theme park, Mardi Gras, and other assignments to pursue cleaner rankings through different routes. Enemy behavior in open gunfights is less convincing, and the intermission notoriety system has little sting when its effects are inexpensive to erase. Choral-electronic music, theatrical lighting, and busy public settings lend the missions a clear dark identity, even though crowd models repeat. GameSpot’s direct platform comparison finds the original Xbox visuals attractive for the older hardware, confirms progressive-scan support, and describes gamepad controls as effective. The Xbox 360 edition has sharper presentation, but that does not change the Xbox release’s own control and display facts. Later enhanced collections and modern compatibility behavior are outside this assessment.

Strengths

  • Open missions and strong audiovisual staging reward revisiting.

Weaknesses

  • Clumsy combat AI and easily erased notoriety dilute consequences.

Who it is for: Players who enjoy planning disguises and refining mission rankings.

Play notes: This covers the original xbox release, not later remasters or Reprisal.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Varied missions repay replay, but notoriety scarcely matters.

Reviewed8.1 / 10Not provided
Dimension

Open-ended contracts reward planning despite weak combat AI.

Reviewed8.5 / 10Not provided
Dimension

Music and lighting establish a strong tone despite repeated bystanders.

Reviewed8.3 / 10Not provided
Dimension

Original Xbox controls remain effective despite softer visuals.

Reviewed7.2 / 10Not provided

Review sources

Not provided

Core information

Release date
2006
Platforms
Original Xbox
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Linear LevelsSolo-friendlyPlayer versus EnvironmentShootingThird PersonDodgeReplayableFast-pacedWar3D GraphicsMain Story Under 10 Hours
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Third personFirst person

Release editions

Sources

Not provided