Doom 3 - Resurrection of Evil
Doom 3 - Resurrection of Evil is a Xbox shooter game released in 2005 developed by id Software. It centers on aiming and shooting, positioning and evasion, and weapon and firepower management, with controls and information arranged around the Duke or Controller S twin sticks, analog triggers, directional pad, and face buttons.
- AI score · out of 10
- 7.6 / 10
About this game
Doom 3 - Resurrection of Evil is a Xbox shooter game centered on aiming and shooting, positioning and evasion, and weapon and firepower management. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while standard or progressive-scan video, widescreen support, HDD caching, and Dolby Digital audio need to preserve action, state, and text readability together. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include disc loading, the internal HDD and cache, memory units, regional language, display modes, legacy controller ports, and retired Xbox Live services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in series
DOOM is id Software’s first-person shooter series about fighting demons with powerful weapons. Most entries favor constant movement and quick weapon changes, though DOOM 3 takes a slower, horror-focused approach. Later games make attacking part of survival, turning enemies into sources of health, armor and ammunition.
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Original XboxAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
New tools and strong horror craft reward a return to Mars, but a short campaign and Xbox loading hold it back.
Resurrection of Evil is a standalone 2005 original-Xbox expansion, not the PC add-on or a later collection. Its Mars shooting follows Doom 3 closely, but the double-barreled shotgun, projectile-catching grabber and time-slowing artifact create useful variations in fights and some environmental obstacles. Alarm-lit shadows, detailed corridors and unsettling sound preserve the series' horror atmosphere. Contemporary Xbox reviews also found the visual transfer impressive. The new journey is relatively short, however, and narrow rooms do not consistently let the grabber shine. The cooperative mode that distinguished the Xbox Doom 3 release is absent from this expansion. Included classic Doom games and Doom II Master Levels add real package value, with local options documented in the Xbox announcement, but they cannot make the new campaign longer. Frequent loading and momentary PDA or pause-menu stutter interrupt the tension on original hardware. The score credits satisfying horror action and the bonuses while accounting for those concrete version costs. It best suits players wanting another trip through Doom 3's mood; period Xbox Live support is not evidence of official online play today.
Strengths
- New combat and time-control tools
- Compelling lighting and sound
- Included classic Doom content
Weaknesses
- Brief campaign and underused grabber
- Frequent loads and menu stutter
- No return of the Xbox Doom 3 co-op mode
Who it is for: Fans of Doom 3's horror shooting who also value the bundled classics.
Play notes: Only the standalone 2005 Xbox edition is assessed; current Xbox Live availability is unverified.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension A short new campaign gains value from included classics, while the original Xbox co-op feature does not return. | Reviewed | 7.2 / 10 | Not provided |
| Dimension The shotgun, projectile-catching grabber and time artifact enliven corridor combat, but levels underuse the grabber. | Reviewed | 7.9 / 10 | Not provided |
| Dimension Alarm lighting, shadows and unsettling audio sustain a strong horror mood despite a familiar Mars plot. | Reviewed | 8.3 / 10 | Not provided |
| Dimension Strong original-Xbox visuals come with long loads and momentary PDA or pause-menu stutter. | Reviewed | 6.5 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- id Software
- Publisher
- Nerve SoftwareActivision
- Release date
- 2005
- Platforms
- Original Xbox
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Shooter · Primary genre
- Tags
- 3D GraphicsDodgeSolo-friendlyLinear LevelsMain Story Under 10 HoursFast-pacedShootingThird PersonReplayablePlayer versus Environment
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- MultiplayerSingle player
- Perspectives
- First person
Release editions
- Original XboxWorldwide2005
Game gallery
Sources
Not provided