Current version:Original Xbox
007 - Everything or Nothing

007 - Everything or Nothing

007 - Everything or Nothing is a Xbox shooter game released in 2004 developed by Visceral Games. It centers on aiming and shooting, positioning and evasion, and weapon and firepower management, with controls and information arranged around the Duke or Controller S twin sticks, analog triggers, directional pad, and face buttons.

AI score · out of 10
8.3 / 10
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About this game

007 - Everything or Nothing is a Xbox shooter game centered on aiming and shooting, positioning and evasion, and weapon and firepower management. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while standard or progressive-scan video, widescreen support, HDD caching, and Dolby Digital audio need to preserve action, state, and text readability together. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include disc loading, the internal HDD and cache, memory units, regional language, display modes, legacy controller ports, and retired Xbox Live services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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Original Xbox

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.3 / 10Original Xbox

Xbox spectacle and local co-op meet occasional stutter.

On Xbox, Everything or Nothing brings third-person cover shooting, gadgets, melee, stealth and driving together in a new Bond story. Mission formats keep changing, while split-screen cooperation lets a partner take part in selected stages. Actor likenesses, voice work and the theme song give the original plot a convincing film scale. The aiming assistance can be too generous, and repeated enemy remarks eventually cut through the atmosphere. The contemporary Xbox review also records occasional frame-rate trouble, so this platform is not awarded effortless technical perfection merely because its hardware is stronger. Cooperation here is local; the historical online option associated with PS2 is not an Xbox Live feature. It suits players who want cinematic Bond action with a friend on the same console. This judgment covers the original Xbox disc and does not speculate about later compatibility or network access.

Strengths

  • Varied missions and split-screen cooperation sustain interest.

Weaknesses

  • Easy lock-on, repeated taunts and motion lapses intrude.

Who it is for: Cinematic-action fans with a local co-op partner.

Play notes: Original Xbox local co-op, not the PS2 online mode.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Varied missions and split-screen replay meet repeated taunts.

Reviewed8.0 / 10Not provided
Dimension

Shooting, stealth and driving vary action despite generous aim.

Reviewed8.5 / 10Not provided
Dimension

Cast and theme music create convincing film staging.

Reviewed8.7 / 10Not provided
Dimension

Xbox has occasional motion lapses and local-only co-op.

Reviewed7.4 / 10Not provided

Review sources

Not provided

Core information

Developer
Visceral
Release date
2004
Platforms
Original Xbox
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
DodgeSolo-friendlyShootingScience FictionFast-pacedReplayable3D GraphicsThird PersonLinear LevelsPlayer versus EnvironmentMain Story Under 10 Hours
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided