Current version:Xbox 360
Hitman Blood Money

Hitman Blood Money

Hitman Blood Money is a Xbox 360 shooter game released in 2006 developed by IO Interactive. It centers on aiming, shooting, and weapon use, positioning and evasion, and weapon and firepower management, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.

AI score · out of 10
8.3 / 10
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About this game

Hitman Blood Money is a Xbox 360 shooter game centered on aiming, shooting, and weapon use, positioning and evasion, and weapon and firepower management. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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Xbox 360

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.3 / 10Xbox 360

Flexible assassination stays tense, with a shallow notoriety system.

The Xbox 360 edition of Hitman: Blood Money keeps the series’ disguise-driven, open-ended contracts. Hiding bodies, staging accidents, or choosing a direct attack can each solve an assignment, and varied locations such as the theme park and Mardi Gras encourage replays for better rankings. Higher difficulties and Xbox 360 achievements add specific goals for those attempts. Enemy behavior in gunfights remains awkward, and notoriety has limited long-term force because it can be erased cheaply. Choral-electronic music, shadowed lighting, and crowded public spaces create an effective cold atmosphere despite repeated civilians. GameSpot’s direct comparison of the original releases singles out Xbox 360 for the best combination of sharp visuals and smooth running, while also confirming usable gamepad controls and edition-specific achievements. That qualitative comparison is not a measured locked frame rate, and its technical advantages are not transferred to the PC or first Xbox releases.

Strengths

  • Open missions and strong audiovisual staging reward revisiting.

Weaknesses

  • Clumsy combat AI and easily erased notoriety dilute consequences.

Who it is for: Players who enjoy planning disguises and refining mission rankings.

Play notes: This covers the original xbox-360 release, not later remasters or Reprisal.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Varied missions repay replay, but notoriety scarcely matters.

Reviewed8.1 / 10Not provided
Dimension

Open-ended contracts reward planning despite weak combat AI.

Reviewed8.5 / 10Not provided
Dimension

Music and lighting establish a strong tone despite repeated bystanders.

Reviewed8.3 / 10Not provided
Dimension

Xbox 360 gives the clearest, smoothest compared presentation.

Reviewed8.1 / 10Not provided

Review sources

Not provided

Core information

Release date
2006
Platforms
Xbox 360
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Fast-pacedWarPlayer versus EnvironmentShootingSolo-friendlyDodgeThird PersonLinear Levels3D GraphicsMain Story Under 10 HoursReplayable
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Third personFirst person

Release editions

Sources

Not provided