Current version:Nintendo Switch
The Legend of Heroes: Trails through Daybreak

The Legend of Heroes: Trails through Daybreak

Take client jobs as Van Arkride in Calvard, moving between field combat and command battles. Nearby allies can add follow-up attacks, making party proximity part of the combat system.

AI score · out of 10
7.9 / 10
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About this game

Van Arkride works outside conventional institutions, taking requests as an investigator, negotiator or bounty hunter. His adventure unfolds in the culturally diverse Calvard Republic. Players follow required story events and quests while also finding optional jobs, bringing client work and combat into the same journey. When an encounter begins, field fighting can transition into command battles. There, select attacks, Crafts, Arts or items to direct the party's actions. Nearby allies can contribute follow-up attacks, so where companions stand matters as well as which action you choose. The game combines active field encounters with command-based decisions, while its required and optional quest markers distinguish the next story objective from work you can pursue alongside it.

Collected in series

Trails follows connected groups of adventurers across Zemuria, where small local jobs gradually reveal larger political conflicts. Conversations and returning characters reward attention, while party battles revolve around turn order, Crafts and magical Arts, with later games also offering field action.

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Nintendo Switch

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.9 / 10Nintendo Switch

A promising fit for RPG players who enjoy client-driven stories and tactical party decisions.

Moving from field fighting to command choices should appeal to players who like encounters to offer different forms of participation. Van's client work and the distinction between required and optional jobs give the story a practical framework, while ally proximity adds a reason to consider party placement.

Strengths

  • The field-to-command transition offers a choice of how to approach encounters.
  • Nearby allies' follow-ups make party placement relevant to attacks.

Who it is for: Players interested in an investigator's work, a culturally varied setting and command-based combat with party-position considerations.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Separate markers for required and optional work should help players decide whether to advance the story or spend attention on additional jobs.

Reviewed8.0 / 10Not provided
Dimension

Choosing command actions while arranging nearby allies should reward players who like combining ability selection with party placement.

Reviewed8.3 / 10Not provided
Dimension

Viewing Calvard through a detective and negotiator's client work may appeal to players who enjoy learning about a setting through people's problems.

Reviewed7.8 / 10Not provided
Dimension

The verified high-speed mode provides an option for players who prefer accelerated play, without establishing any performance benchmark.

Reviewed6.6 / 10Not provided

Review sources

Not provided

Core information

Developer
Nihon Falcom
Release date
Jul 5, 2024
Platforms
Nintendo Switch
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Third PersonExplorationMain Story 20–50 HoursTurn-based CombatSolo-friendlyReal-time CombatFantasyCommand-based CombatLong-term ProgressionStory-drivenLevel Progression3D Graphics
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Third person

Release editions

Sources

  • www.nintendo.comSource revision: 1
  • www.nintendo.com