Saints Row The Third
Saints Row The Third is a Xbox 360 shooter game released in 2011 developed by Volition. It centers on story, case, or mission progress, positioning and evasion, and weapon and firepower management, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.
- AI score · out of 10
- 8.2 / 10
About this game
Saints Row The Third is a Xbox 360 shooter game centered on story, case, or mission progress, positioning and evasion, and weapon and firepower management. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in series
Saints Row is an open-world action series about building the Saints into a criminal force. Create your character, drive across the city and take on rival gangs, with side activities that invite messy improvisation. Later entries push the mayhem into increasingly absurd territory, including superpowered combat.
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Xbox 360AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Flexible progression and satisfying tools deliver fun, with occasional script and menu faults.
The original Xbox 360 Saints Row: The Third treats its city as a playground for outrageous tools. Convenient weapon switching and forgiving arcade driving make it easy to move between shooting, pursuits and spectacular chaos. Story progress is no longer gated behind activity respect, allowing players to select preferred challenges. An expanding arsenal sustains experimentation, although some middle missions function as repetitive activity introductions. Distinct gang designs and lively colors support the absurd tone more effectively than fine visual detail. Technical polish is less dependable: the December 2011 platform account recorded occasional objectives failing to trigger and menus refusing to appear, interrupting progress or manual saving. It suits players motivated by freedom, exaggeration and immediate rewards more than grounded storytelling or seamless reliability. This covers the base original, excluding Full Package DLC, remastered visuals and guarantees about present community or cooperative services.
Strengths
- Accessible combat and driving
- Flexible progression choices
Weaknesses
- Some repetitive middle missions
- Occasional objective and menu faults
Who it is for: Open-world players who enjoy exaggerated action and experimentation.
Play notes: Historical base Xbox 360 scope, excluding DLC and Remastered enhancements.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Flexible progression and expanding tools sustain exploration, despite repetitive linking missions. | Reviewed | 8.5 / 10 | Not provided |
| Dimension Direct shooting and forgiving driving make freeform mayhem satisfying. | Reviewed | 8.6 / 10 | Not provided |
| Dimension Bold designs serve the absurd tone effectively, with limited fine detail. | Reviewed | 8.0 / 10 | Not provided |
| Dimension Ordinary play handles well, but occasional script and menu faults undermine reliability. | Reviewed | 6.7 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Volition
- Publisher
- CyberFrontDeep SilverSquare EnixTHQ
- Release date
- 2011
- Platforms
- Xbox 360
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Shooter · Primary genre
- Tags
- Player versus EnvironmentShooting3D GraphicsFast-pacedLinear LevelsReplayableMain Story Under 10 HoursDodgeStory-drivenSolo-friendlyThird Person
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single playerMultiplayerCo-op
- Perspectives
- Side viewThird person
Release editions
- Xbox 360Worldwide2011
Game gallery
Sources
Not provided