Current version:Xbox 360
DOOM

DOOM

DOOM is a Xbox 360 shooter game released in 2006 developed by id Software. It centers on aiming and shooting, positioning and evasion, and weapon and firepower management, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.

AI score · out of 10
8.1 / 10
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About this game

DOOM is a Xbox 360 shooter game centered on aiming and shooting, positioning and evasion, and weapon and firepower management. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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Xbox 360

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.1 / 10Xbox 360

Strong movement-driven combat survives a port with conservative options.

Doom on Xbox 360 preserves the relationship that makes its encounters compelling: movement changes the threat posed by enemies, and attacks exploit the space that remains. Removing the need for vertical aim does not remove the value of quick judgment. Corners, enemy behavior and escape routes still matter. Familiar levels reward practice, while the fourth episode pushes that challenge considerably harder. Saving freely helps control the cost of experimentation without making the difficulty progression entirely smooth. The original imagery and music retain a distinctive identity, but this is not a modern visual reconstruction. Basic analog play works well; restricted adjustment and historical network problems make the conversion less comprehensive than it could be. Single-player and local split-screen remain the dependable basis of this historical assessment, without a promise of current sales or matchmaking activity.

Strengths

  • Effective movement and threat management
  • Four episodes and flexible saving

Weaknesses

  • Limited control adjustment
  • Steeper final-episode challenge

Who it is for: Classic shooter players interested in fast combat and local cooperation.

Play notes: The 2006 XBLA version; current sales and online matchmaking are unverified.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Four episodes offer substantial challenge, with a less gradual final difficulty curve.

Reviewed8.0 / 10Not provided
Dimension

Simple aiming focuses attention on movement and threats, preserving strong combat design.

Reviewed8.7 / 10Not provided
Dimension

The original audiovisual identity remains strong without a substantial visual renovation.

Reviewed7.8 / 10Not provided
Dimension

Solid basic input is constrained by limited adjustment and historically uneven networking.

Reviewed7.0 / 10Not provided

Review sources

Not provided

Core information

Developer
id Software
Release date
2006
Platforms
Xbox 360
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Linear LevelsShootingSolo-friendlyThird PersonPlayer versus EnvironmentFast-pacedDodgeMain Story Under 10 Hours3D GraphicsReplayable
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single playerMultiplayer
Perspectives
First person

Release editions

Sources

Not provided