Current version:Nintendo Switch
Final Fantasy 9

FINAL FANTASY IX

Join Zidane and Princess Garnet on an RPG journey built around Active Time Battle, equipment-based ability learning and synthesis that turns existing items into stronger gear.

AI score · out of 10
9.0 / 10
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About this game

Zidane's theater troupe abducts Princess Garnet, only to discover that she wanted to leave her castle. Their journey leads into an RPG whose battles use Active Time Battle. Character development depends partly on equipment: items teach abilities, and mastered abilities remain available after the associated equipment is removed. Synthesis offers another use for your inventory by combining items into stronger ones. Taking hits also builds a Trance gauge, granting new skills when it fills. Away from battles, you can pursue activities such as Chocobo Hot and Cold, jump rope and a card game. This edition includes autosave, higher-resolution character models and movies, plus optional high-speed and no-encounter boosters for adjusting the journey's flow.

Collected in series

Final Fantasy is a role-playing series created by Square in 1987, built around fantastical journeys, memorable characters and growing stronger together. Most numbered entries introduce their own world and cast. From crystals and magic to cities where machinery meets fantasy, each adventure offers a different view.

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Nintendo Switch

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

9.0 / 10Nintendo Switch

An appealing structure for RPG players who enjoy making equipment choices serve long-term character development.

Learning abilities from gear could make inventory decisions matter beyond an item's immediate use. Trance adds a further battle variable, while optional boosters offer a different way to approach the journey.

Strengths

  • Keeping mastered abilities gives equipment-based learning a lasting payoff.
  • Synthesis could make existing inventory feel more useful by turning it into stronger items.

Weaknesses

  • Tying unmastered abilities to equipment may feel restrictive if you prefer skill access to remain separate from gear.

Who it is for: Players interested in character development through equipment, time-driven battles and optional activities between story developments.

Play notes: The high-speed and no-encounter boosters alter the normal tempo and encounter flow when enabled.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Minigames and optional boosters offer ways to vary the journey, with different appeal depending on how closely you want to follow the ordinary battle flow.

Reviewed9.0 / 10Not provided
Dimension

Equipment-based ability learning should reward thinking about what a character will retain as well as what they can use now.

Reviewed8.9 / 10Not provided
Dimension

Higher-resolution character models and movies could help players focus on the cast and cinematic scenes.

Reviewed9.7 / 10Not provided
Dimension

Autosave and optional speed or encounter adjustments provide practical control over how you approach the journey.

Reviewed8.2 / 10Not provided

Review sources

Not provided

Core information

Developer
Square Enix
Publisher
Square Enix
Release date
2019
Platforms
Nintendo Switch
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
3D GraphicsLong-term ProgressionThird PersonTurn-based CombatFantasySolo-friendlyExplorationMain Story 20–50 HoursLevel ProgressionStory-driven
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Top-downThird person

Release editions

Sources

  • www.nintendo.comSource revision: 1
  • www.nintendo.com