Dragon Quest 6 - Maboroshi no Daichi
Dragon Quest 6 - Maboroshi no Daichi is a Super Famicom role-playing game released in 1995 developed by Square Enix. It centers on combat encounters, turn-based tactical decisions, and story, case, or mission progress, with controls, information, and pacing arranged around television output, a directional pad, shoulder buttons, and a six-button controller.
- AI score · out of 10
- 8.0 / 10
About this game
Dragon Quest 6 - Maboroshi no Daichi is a Super Famicom role-playing release centered on combat encounters, turn-based tactical decisions, and story, case, or mission progress. Story beats, exploration, and progression resources support a longer campaign, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on campaign length or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Characters, world building, maps, and music carry most of the atmosphere, while sprite animation, scrolling, color, and chip-based audio jointly carry readability and atmosphere. The main genre-specific friction is that dense text, menu layers, repeated battles, and language dependence can slow progress. In addition, password or battery saves, multiplayer accessories, manual dependence, regional language, and cartridge enhancement chips can affect original-hardware use. This description covers only this release and excludes emulator features, modern-port conveniences, and content from other platforms.
Collected in series
Dragon Quest builds fantasy journeys around visiting towns, exploring dungeons and growing stronger through battles. Its mainline adventures are known for turn-based decisions and heroic quests, while spin-offs take the same world of monsters and magic into other kinds of play.
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Super Famicom / SNESAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
A generous dual-world RPG that asks for patience.
The 1995 Super Famicom Dragon Quest VI asks its party to compare a waking world with a dream world, finding clues where the two maps answer each other. A vocation system makes exploration feed into long-term battle planning. The large world, varied companions, detailed late-generation pixel art and memorable music create a strong sense of adventure. Scale comes with a cost. Directions can be diffuse, locations need revisiting, and the central story sometimes loses momentum between discoveries. A direct account of the original release finds battle-command windows cumbersome and menu sounds grating during frequent use. The Japanese retail cartridge does not contain the incomplete fan translation used by the reviewer, so language and old-style menu management are genuine access barriers. Later DS changes are outside this assessment. Players who enjoy assembling a world map and experimenting with jobs have much to explore; those seeking a tight, linear narrative may find this journey frustratingly loose.
Strengths
- Dual worlds, vocations and rich SFC presentation.
Weaknesses
- Diffuse direction and cumbersome battle menus.
Who it is for: Players who like map discovery and job planning.
Play notes: Japanese SFC original; fan translation is not included.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Scale is a strength only for players patient with non-linear clues. | Reviewed | 7.8 / 10 | Not provided |
| Dimension Character growth and navigation are tightly interwoven. | Reviewed | 8.3 / 10 | Not provided |
| Dimension Presentation helps the dream/reality premise stay legible and inviting. | Reviewed | 8.5 / 10 | Not provided |
| Dimension Repeated menu work and language impose real usability costs. | Reviewed | 7.1 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Square Enix
- Publisher
- Square Enix
- Release date
- 1995
- Platforms
- Super Famicom / SNES
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Role-Playing · Primary genre
- Tags
- Turn-based CombatMain Story 20–50 HoursStory-drivenExplorationLevel ProgressionFantasyReal-time CombatLong-term Progression2D GraphicsCommand-based CombatSolo-friendlyTop-down
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- Super Famicom / SNESWorldwide1995
Game gallery
Sources
Not provided