Current version:Famicom / NES
Dragon Quest

Dragon Quest

Travel Alefgard, question townspeople and build the hero’s strength through command battles, balancing spells, equipment and recovery on the road to the Dragonlord.

AI score · out of 10
8.1 / 10
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About this game

Guide the hero across Alefgard, visiting settlements to gather information and using commands to talk, inspect places and handle items. Outside towns, monster encounters switch to battles where you choose attacks, spells, items or an attempt to flee. Victory earns experience and gold. Levels increase the hero’s abilities and can teach spells, while gold buys equipment and supplies. Spells spend MP, and inns restore health and magic, so deciding when to return to safety is part of reaching farther into the world.

Collected in series

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Famicom / NES

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.1 / 10Famicom / NES

A direct link between travel, preparation and character growth.

Each expedition trades remaining health and magic for experience and money that support the next journey.

Strengths

  • Equipment purchases give battle rewards a concrete use.

Who it is for: Players who enjoy gradual RPG growth and planning excursions.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Returning to an inn creates a recovery point between journeys.

Reviewed8.1 / 10Not provided
Dimension

Combat commands turn limited resources into immediate choices.

Reviewed8.4 / 10Not provided
Dimension

The lone hero’s journey gives towns and monsters a shared purpose.

Reviewed8.2 / 10Not provided
Dimension

Explicit commands make talking, searching and fighting separate actions.

Reviewed7.3 / 10Not provided

Review sources

Not provided

Core information

Developer
Square Enix
Publisher
Nintendo
Release date
1986
Platforms
Famicom / NES
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Equipment-driven ProgressionLevel ProgressionTurn-based CombatTop-downFantasyExploration
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Top-down

Release editions

Sources

  • setsumei.cloudfree.jpSource revision: 1
  • setsumei.cloudfree.jp