Current version:Super Famicom / SNES
Aretha 2 - Ariel no Fushigi na Tabi

Aretha 2 - Ariel no Fushigi na Tabi

Aretha 2 - Ariel no Fushigi na Tabi is a Super Famicom role-playing game released in 1994 developed by Yanoman. It centers on combat encounters, turn-based tactical decisions, and story, case, or mission progress, with controls, information, and pacing arranged around television output, a directional pad, shoulder buttons, and a six-button controller.

AI score · out of 10
7.1 / 10
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About this game

Aretha 2 - Ariel no Fushigi na Tabi is a Super Famicom role-playing release centered on combat encounters, turn-based tactical decisions, and story, case, or mission progress. Story beats, exploration, and progression resources support a longer campaign, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on campaign length or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Characters, world building, maps, and music carry most of the atmosphere, while sprite animation, scrolling, color, and chip-based audio jointly carry readability and atmosphere. The main genre-specific friction is that dense text, menu layers, repeated battles, and language dependence can slow progress. In addition, password or battery saves, multiplayer accessories, manual dependence, regional language, and cartridge enhancement chips can affect original-hardware use. This description covers only this release and excludes emulator features, modern-port conveniences, and content from other platforms.

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Super Famicom / SNES

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.1 / 10Super Famicom / SNES

A traditional sequel with helpful navigation and brisk pacing

Aretha II makes the journey's conveniences more distinctive than its underlying systems. Fast walking avoids obstacles, party consultation helps identify destinations, and damage numbers with colored enemy outlines clarify combat results. Encounter-free walking on the world map keeps exploration moving. Frequent mandatory roster changes nevertheless interrupt attachment, and occasional underleveled arrivals require adjustment. Higher MP or EP costs do not reliably mean stronger attacks, while spirit forging often provides disappointingly small equipment improvements. Colorful towns, imposing enemy sprites and the opening music make a strong impression, but some dungeons and the frequently heard battle track are less memorable. Fans of conventional turn-based adventures and returning characters should find a comfortable continuation; players seeking freely assembled parties or extensive customization may be less satisfied.

Strengths

  • Clear combat feedback
  • Convenient movement and consultation
  • Strong opening music and town art

Weaknesses

  • Frequent mandatory roster changes
  • Modest forging rewards
  • Some dull dungeons

Who it is for: Traditional RPG fans comfortable with Japanese, especially players familiar with the first game

Play notes: The original is Japanese; costly skills are not always stronger and party membership is not freely fixed.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Brisk exploration and encounter-free overland walking help pacing, while frequent roster changes interrupt continuity.

Reviewed7.1 / 10Not provided
Dimension

Accessible resource management is weakened by inconsistent attack costs and modest crafting rewards.

Reviewed6.8 / 10Not provided
Dimension

Opening music, towns and imposing enemies create atmosphere, though ordinary battle music and dull dungeons limit consistency.

Reviewed7.4 / 10Not provided
Dimension

Fast movement, consultation and clear damage feedback make exploration and combat easier to manage.

Reviewed7.7 / 10Not provided

Review sources

Not provided

Core information

Developer
Yanoman
Release date
1994
Platforms
Super Famicom / SNES
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Main Story 20–50 HoursTurn-based CombatReal-time CombatFantasyStory-drivenLevel ProgressionExplorationLong-term Progression2D GraphicsSolo-friendlyTop-downCommand-based Combat
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided