Albert Odyssey
Albert Odyssey is a Super Famicom role-playing game released in 1993 developed by Tokai Engineering. It centers on combat encounters, area and route exploration, and turn-based tactical decisions, with controls, information, and pacing arranged around television output, a directional pad, shoulder buttons, and a six-button controller.
- AI score · out of 10
- 7.2 / 10
About this game
Albert Odyssey is a Super Famicom role-playing release centered on combat encounters, area and route exploration, and turn-based tactical decisions. Story beats, exploration, and progression resources support a longer campaign, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on campaign length or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Characters, world building, maps, and music carry most of the atmosphere, while sprite animation, scrolling, color, and chip-based audio jointly carry readability and atmosphere. The main genre-specific friction is that dense text, menu layers, repeated battles, and language dependence can slow progress. In addition, password or battery saves, multiplayer accessories, manual dependence, regional language, and cartridge enhancement chips can affect original-hardware use. This description covers only this release and excludes emulator features, modern-port conveniences, and content from other platforms.
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Super Famicom / SNESAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Distinctive coordination with a powerful but abrupt ending.
Albert Odyssey is worth exploring for treating its world as a tactical space. Characters can split between towns, fields and dungeons, with terrain, facing and individual abilities shaping cooperation instead of requiring one permanently joined party. Bright colors and clear pixel outlines make the journey welcoming, which intensifies its sharp late tonal reversal. There is more here than an infamous ending, but limited story development and abrupt closure may disappoint players seeking a fully resolved narrative. Freedom also requires care: kill experience goes to the attacker, so supporting characters can fall behind. Inspectable values, a wider map, visited-town teleportation and two inn saves make exploration manageable, although resting requires regrouping. It suits tactical-RPG players interested in routes and coordination who can accept an unsettling final turn.
Strengths
- Separate world routes offer unusual freedom
- Terrain, facing and abilities reward coordination
- Vivid art and useful map and return travel
Weaknesses
- Limited narrative development
- Abrupt ending offers little closure
- Individual experience can create uneven growth
Who it is for: RPG players interested in open routes, positional tactics and divided-party coordination.
Play notes: Original SFC game, not Saturn Gaiden. Experience belongs to the killer; regroup before resting and save at inns. Expect a darker final story turn.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension A powerful reversal is memorable, but limited development and abrupt closure constrain satisfaction. | Reviewed | 6.0 / 10 | Not provided |
| Dimension Separate routing, terrain and facing reward coordination, while kill experience requires attention to uneven growth. | Reviewed | 7.6 / 10 | Not provided |
| Dimension Bright colors and clear outlines give warmth and amplify the late tonal contrast. | Reviewed | 7.6 / 10 | Not provided |
| Dimension Inspection, teleport and two inn saves support freedom, though resting requires regrouping. | Reviewed | 7.3 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Tokai Engineering
- Publisher
- Sunsoft
- Release date
- 1993
- Platforms
- Super Famicom / SNES
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Tags
- 2D GraphicsLevel ProgressionTurn-based CombatStory-drivenExplorationSolo-friendlyTop-downReal-time CombatFantasyMain Story 20–50 HoursCommand-based CombatLong-term Progression
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- Super Famicom / SNESWorldwide1993
Game gallery
Sources
Not provided