Arkanoid R 2000
Arkanoid R 2000 is a PlayStation action game released in 1999 developed by Taito. It centers on movement and immediate actions, enemy and hazard responses, and stage objectives, with controls and information arranged around the directional pad, shoulder and face buttons, plus DualShock twin analog sticks and vibration where supported.
- AI score · out of 10
- 7.3 / 10
About this game
Arkanoid R 2000 is a PlayStation action game centered on movement and immediate actions, enemy and hazard responses, and stage objectives. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while early 3D graphics, pre-rendered backgrounds, CD audio, and full-motion video need to preserve targets and interface readability on a television. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include disc loading, Memory Card saves, regional video standards, digital or analog control support, vibration, and dedicated peripherals affect original-hardware use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in series
Arkanoid is Taito's arcade brick-breaking series, built around steering the paddle-like spacecraft Vaus and keeping an energy ball in play. Reading rebounds, catching power-ups and clearing the remaining blocks give each screen its own little battle of timing.
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PlayStationAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
New brick types deepen the classic formula, but late narrow passages can wear down its pace.
Arkanoid R 2000 finds its identity in extra mode. Catching the ball is only part of the task: activators open routes through gold bricks, falling red blocks threaten the paddle, and disappearing targets require well-timed returns. A rainbow pickup clears matching ordinary bricks in a satisfying sweep, with colors and borders helping distinguish the added hazards. The original and extra modes each provide one hundred stages, and recurring worm bosses break up the layouts. The later stretch is less inviting, as single-brick passages and repeatedly struck silver blocks can turn accurate aiming into prolonged attrition. Basic commands are simple, and supported mice and specialist paddle controllers offer alternative input arrangements. It rewards fans interested in practicing angles, provided they tolerate its patience-heavy final stages.
Strengths
- Activators, falling blocks and vanishing targets enrich aiming decisions.
- Original and extra modes provide two complete stage sets.
- Simple commands and several compatible input devices.
Weaknesses
- Late single-brick passages and tough silver blocks encourage attrition, while vanishing targets interrupt aiming.
Who it is for: For paddle-game fans who enjoy learning angles and new brick rules and tolerate repeated late-stage attempts.
Play notes: This is Japanese PS1 R2000, not Returns alone; mice and specialist paddle controllers require compatible separate accessories.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Two hundred stages and recurring bosses give substantial practice, but late narrow passages can turn precision challenges into a slog. | Reviewed | 7.2 / 10 | Not provided |
| Dimension Activator routes and falling hazards enrich familiar paddle play, while disappearing bricks can interrupt carefully lined-up shots. | Reviewed | 7.5 / 10 | Not provided |
| Dimension Colors, borders and large clearing effects communicate the new mechanics, although distinct gold-brick rules still need learning. | Reviewed | 6.6 / 10 | Not provided |
| Dimension Clear basic commands and several supported input devices accommodate different paddle preferences, provided the chosen peripheral is available. | Reviewed | 7.6 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Taito
- Publisher
- Taito
- Release date
- 1999
- Platforms
- PlayStation
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Puzzle · Primary genre
- Tags
- PlatformingSolo-friendlyReal-time CombatLinear LevelsMain Story Under 10 HoursThird Person3D GraphicsFast-pacedDodgeReplayable
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Side view
Release editions
- PlayStationWorldwide1999
Game gallery
Sources
Not provided