Current version:Famicom / NES
Arkanoid 2

Arkanoid 2

Return the energy ball with Vaus to break walls, then choose a left or right exit to branch through the rounds. Power capsules, an editor and a separate VS game extend the paddle action.

AI score · out of 10
8.4 / 10
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About this game

Move Vaus beneath a bouncing energy ball and send it back into the walls. Removing the walls completes the round; choosing the left or right exit then directs the next branch. Capsules alter the available tools, from a wider paddle and slower ball to lasers or an eight-ball split. The Famicom cartridge also includes an edit mode and VS play against the computer or another player. In VS, missed balls threaten the score blocks behind Vaus, changing the objective from clearing a formation to defending your own end.

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Famicom / NES

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.4 / 10Famicom / NES

For players who want route choices and alternate modes alongside paddle play.

Branching exits add a route decision to round completion. The editor and defensive VS objective provide different reasons to revisit the same ball-returning skill.

Strengths

  • Round exits and separate modes give the central paddle action several contexts.

Who it is for: Players who enjoy ball control, branching routes and creating or competing on layouts.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Branch choices and edit or VS modes offer distinct ways to structure a session.

Reviewed8.4 / 10Not provided
Dimension

Capsules change how the player manages the returning ball.

Reviewed8.5 / 10Not provided
Dimension

Vaus, energy balls and wall formations frame the play as a compact science-fiction contest.

Reviewed8.4 / 10Not provided
Dimension

The manual distinguishes mode selection, pause and fast movement, making the extra inputs explicit.

Reviewed8.4 / 10Not provided

Review sources

Not provided

Core information

Developer
Taito
Publisher
Taito
Release date
1988
Platforms
Famicom / NES
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Fixed CameraPick-up and PlayPixel ArtArcade StylePuzzle Solving2D Graphics
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

  • pixelatedarcade.s3.us-east-005.dream.ioSource revision: 1
  • pixelatedarcade.s3.us-east-005.dream.io