Arthur to Astaroth no Nazo Makaimura - Incredible Toons
Arthur to Astaroth no Nazo Makaimura - Incredible Toons is a PlayStation action game released in 1996 developed by Magical Formation. It centers on puzzle, maze, or device solving, story, case, or mission progress, and movement and immediate actions, with controls and information arranged around the directional pad, shoulder and face buttons, plus DualShock twin analog sticks and vibration where supported.
- AI score · out of 10
- 8.0 / 10
About this game
Arthur to Astaroth no Nazo Makaimura - Incredible Toons is a PlayStation action game centered on puzzle, maze, or device solving, story, case, or mission progress, and movement and immediate actions. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while early 3D graphics, pre-rendered backgrounds, CD audio, and full-motion video need to preserve targets and interface readability on a television. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include disc loading, Memory Card saves, regional video standards, digital or analog control support, vibration, and dedicated peripherals affect original-hardware use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in series
Ghosts ’n Goblins is Capcom’s demanding action-platform series starring the knight Arthur. You jump past traps and throw weapons at monsters, with breakable armor leaving little room for mistakes. Its eerie creatures and slapstick mishaps make each hard-won stretch memorable.
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PlayStationAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Inventive contraption puzzles, constrained by slow navigation
Arthur and the demons become performers in contraption puzzles rather than another side-scrolling battle. Placing objects, anticipating reactions and watching a chain of consequences make experimentation worthwhile; a failed arrangement can still clarify how the mechanisms interact. Colorful Ghosts 'n Goblins characters and jazzy familiar themes give this adaptation personality, while a readable board keeps the objectives visible. A substantial sequence of puzzles rewards patient investigation, although mandatory order makes it harder to select a comfortable challenge and the inter-level scenes add little variety. Pad control works but the cursor moves slowly, and opening the menu requires finding a corner mechanism. Optional mouse support and memory-card saving help. It suits deliberate puzzle solvers more than players seeking immediate action or unrestricted level selection.
Strengths
- Cause-and-effect contraption experiments
- Distinctive characters and jazzy music
- Readable boards and mouse support
Weaknesses
- Mandatory level order
- Slow pad cursor
- Obscure menu entry and modest interludes
Who it is for: Patient players who enjoy experimenting with contraptions
Play notes: Objectives are Japanese; saving needs a memory card and mouse use requires an optional peripheral.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension A substantial puzzle sequence is less flexible to sample, with modest narrative breaks. | Reviewed | 7.6 / 10 | Not provided |
| Dimension Interacting objects and character reactions sustain experimentation and cause-and-effect planning. | Reviewed | 8.3 / 10 | Not provided |
| Dimension Ghosts 'n Goblins characters and jazzy remixes add personality while preserving puzzle readability. | Reviewed | 8.5 / 10 | Not provided |
| Dimension Mouse support and saving help, while slow cursor movement and an obscure menu entry cause friction. | Reviewed | 7.2 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Magical Formation
- Publisher
- CAPCOM
- Release date
- 1996
- Platforms
- PlayStation
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Puzzle · Primary genre
- Tags
- 3D GraphicsPuzzle SolvingStory-drivenReplayablePlatformingThird PersonDodgeLinear LevelsHorrorFast-pacedSolo-friendlyReal-time Combat
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Side view
Release editions
- PlayStationWorldwide1996
Game gallery
Sources
Not provided