Block Kuzushi - Deden no Gyakushuu
Block Kuzushi - Deden no Gyakushuu is a PlayStation action game released in 1996 developed by Island Creation. It centers on puzzle, maze, or device solving, story, case, or mission progress, and movement and immediate actions, with controls and information arranged around the directional pad, shoulder and face buttons, plus DualShock twin analog sticks and vibration where supported.
- AI score · out of 10
- 8.1 / 10
About this game
Block Kuzushi - Deden no Gyakushuu is a PlayStation action game centered on puzzle, maze, or device solving, story, case, or mission progress, and movement and immediate actions. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while early 3D graphics, pre-rendered backgrounds, CD audio, and full-motion video need to preserve targets and interface readability on a television. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include disc loading, Memory Card saves, regional video standards, digital or analog control support, vibration, and dedicated peripherals affect original-hardware use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Recommended games
Related game recommendations on this platform
PlayStationAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Creative layouts and lively presentation keep traditional brick breaking engaging.
Deden builds variety through stage layouts and power-up decisions rather than elaborate charged or curved shots. Moving and resistant blocks, cannons and warps change how the player catches balls and clears the field. Holding only one power-up makes chasing a replacement risky. A dedicated split-ball button produces satisfying activity, although easy multiball can reduce pressure in some situations. Arcade play favors direct challenges, while story floors add weapon purchases and hidden-key searches; the latter can interrupt progress rather than reliably prolong every floor. Bright pastel visuals and an energetic jazzy soundtrack keep repeated stages inviting. The original PlayStation controls make ball splitting straightforward. It suits players seeking imaginative obstacles, short challenges and a cheerful atmosphere more than strict single-ball balance.
Strengths
- Inventive obstacles change play.
- Clear power-up replacement risks.
- Bright visuals and energetic jazz.
Weaknesses
- Convenient multiball can weaken challenge.
- Key searches sometimes slow story progress.
Who it is for: Brick-breaking players seeking creative layouts and a lively atmosphere.
Play notes: Original 1996 PlayStation Deden edition; similarly named games and untested accessories are excluded.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Distinct modes and purchase choices give replay purpose, but repeated key hunting sometimes interrupts forward momentum. | Reviewed | 8.0 / 10 | Not provided |
| Dimension Creative layouts and power-up trade-offs sustain active choices, although freely triggered multiball can overpower some situations. | Reviewed | 8.2 / 10 | Not provided |
| Dimension A coherent lively style makes repeated brick breaking inviting rather than merely functional. | Reviewed | 8.0 / 10 | Not provided |
| Dimension Immediate, understandable action supports fluent play, with clear tactical costs rather than opaque command requirements. | Reviewed | 7.8 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Island Creation
- Publisher
- Island Creation
- Release date
- 1996
- Platforms
- PlayStation
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Puzzle · Primary genre
- Tags
- ReplayableLinear LevelsThird PersonFast-pacedMain Story Under 10 Hours3D GraphicsStory-drivenDodgeReal-time CombatPuzzle SolvingPlatformingSolo-friendly
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- MultiplayerSingle player
- Perspectives
- Not provided
Release editions
- PlayStationWorldwide1996
Game gallery
Sources
Not provided