The DioField Chronicle
Command the Blue Fox mercenaries in real-time missions, directing units into position and setting up attacks from behind while managing skills tied to their classes and weapons.
- AI score · out of 10
- 7.3 / 10
About this game
The DioField Chronicle puts you in command of the Blue Fox mercenaries. Battles unfold in real time: select units to issue movement and attack orders, or direct everyone together. Positioning has a concrete payoff, since another unit can deal increased damage from behind while a defender occupies the enemy. Skills depend on class and weapon, consume EP and require a wait before reuse. Between missions, return to the base to speak with mercenaries and strengthen equipment and classes. You can purchase weapons or develop them with materials, while class advancement unlocks further skills. Diorama-style battlefields frame this cycle of preparation, deployment and battlefield decisions.
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Nintendo SwitchAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
A tactical fit for players who enjoy coordinating positions and preparing a squad's skill options.
The damage bonus for attacks from behind can make cooperation between a defending unit and a flanker feel purposeful. Weapon-linked skills and base development may also make preparation matter to players who like deciding how a squad will approach its next mission.
Strengths
- The back-attack rule gives coordinated positioning an explicit tactical payoff.
- Weapon and class development can connect preparation choices with the skills available in battle.
Weaknesses
- EP costs and reuse waits may frustrate players who prefer unrestricted access to their selected skills.
Who it is for: Players interested in real-time squad orders, flanking and preparing equipment and class abilities between missions.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Returning to the base for conversations and development can give mission preparation a distinct place between battles. | Reviewed | 6.5 / 10 | Not provided |
| Dimension Dividing attention between a defending unit and a rear attack may reward players who enjoy coordinating several roles at once. | Reviewed | 8.1 / 10 | Not provided |
| Dimension The diorama treatment may appeal to players who enjoy surveying a battlefield as a staged miniature scene. | Reviewed | 7.0 / 10 | Not provided |
| Dimension The choice between individual and group orders may reduce repeated selection when moving together while preserving separate commands for a flank. | Reviewed | 7.0 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Square Enix
- Publisher
- Square Enix
- Release date
- Sep 22, 2022
- Platforms
- Nintendo Switch
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Role-Playing · Primary genre
- Tags
- Story-driven3D GraphicsFantasyTurn-based CombatSolo-friendlyLong-term ProgressionExplorationLevel ProgressionThird PersonMain Story 20–50 Hours
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Third person
Release editions
- PlayStation 5WorldwideSep 22, 2022
- Nintendo SwitchWorldwideSep 22, 2022
Game gallery
Sources
- www.square-enix-games.comSource revision: 1
- www.square-enix-games.com