Current version:Nintendo Switch
The DioField Chronicle

The DioField Chronicle

Command the Blue Fox mercenaries in real-time missions, directing units into position and setting up attacks from behind while managing skills tied to their classes and weapons.

AI score · out of 10
7.3 / 10
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About this game

The DioField Chronicle puts you in command of the Blue Fox mercenaries. Battles unfold in real time: select units to issue movement and attack orders, or direct everyone together. Positioning has a concrete payoff, since another unit can deal increased damage from behind while a defender occupies the enemy. Skills depend on class and weapon, consume EP and require a wait before reuse. Between missions, return to the base to speak with mercenaries and strengthen equipment and classes. You can purchase weapons or develop them with materials, while class advancement unlocks further skills. Diorama-style battlefields frame this cycle of preparation, deployment and battlefield decisions.

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Nintendo Switch

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.3 / 10Nintendo Switch

A tactical fit for players who enjoy coordinating positions and preparing a squad's skill options.

The damage bonus for attacks from behind can make cooperation between a defending unit and a flanker feel purposeful. Weapon-linked skills and base development may also make preparation matter to players who like deciding how a squad will approach its next mission.

Strengths

  • The back-attack rule gives coordinated positioning an explicit tactical payoff.
  • Weapon and class development can connect preparation choices with the skills available in battle.

Weaknesses

  • EP costs and reuse waits may frustrate players who prefer unrestricted access to their selected skills.

Who it is for: Players interested in real-time squad orders, flanking and preparing equipment and class abilities between missions.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Returning to the base for conversations and development can give mission preparation a distinct place between battles.

Reviewed6.5 / 10Not provided
Dimension

Dividing attention between a defending unit and a rear attack may reward players who enjoy coordinating several roles at once.

Reviewed8.1 / 10Not provided
Dimension

The diorama treatment may appeal to players who enjoy surveying a battlefield as a staged miniature scene.

Reviewed7.0 / 10Not provided
Dimension

The choice between individual and group orders may reduce repeated selection when moving together while preserving separate commands for a flank.

Reviewed7.0 / 10Not provided

Review sources

Not provided

Core information

Developer
Square Enix
Publisher
Square Enix
Release date
Sep 22, 2022
Platforms
Nintendo Switch
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Story-driven3D GraphicsFantasyTurn-based CombatSolo-friendlyLong-term ProgressionExplorationLevel ProgressionThird PersonMain Story 20–50 Hours
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Third person

Release editions

Sources

  • www.square-enix-games.comSource revision: 1
  • www.square-enix-games.com