Current version:Xbox 360
South Park The Stick of Truth

South Park: The Stick of Truth

Become South Park’s New Kid, explore the town in a fantasy battle over the Stick of Truth, and join familiar characters for turn-based fights.

AI score · out of 10
7.57 / 10
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About this game

South Park: The Stick of Truth is a role-playing game set in the animated series’ town. Create the New Kid and enter a conflict between humans and elves over the titular stick, meeting Cartman, Stan, Kyle, Kenny and other familiar faces. Exploration, equipment and errands move the adventure forward. Turn-based fights incorporate timed button presses for defence and special attacks, while clothing, weapon upgrades and a companion shape your choices. Fantasy role-playing meets the show’s crude humour and satire.

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Xbox 360

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

GameNavo evidence-led AI editorial review

7.57 / 10Xbox 360

South Park: The Stick of Truth

Convincing animated comedy and engaging turn-based inputs are weakened by repetition and historical Xbox 360 stability issues.

The Stick of Truth succeeds at making the player feel like a new arrival inside the show. Town exploration, familiar faces and satire reward attention to details, while visuals, audio and scene transitions sustain a convincing identity. Battles do more than wait for turns: timed defence and special attacks keep the player involved, with classes, companions and equipment creating choices. Errands nevertheless repeat, familiar move animations can slow encounters, and the focused adventure offers limited reasons for long-term replay. Xbox 360 stability also matters. The European test records a repeatable boss-order freeze after the day-one patch, while another explicitly identified 360 test reports scrolling skips. Fans interested in a compact comedy RPG have good reasons to engage, but these interruptions undermine an otherwise coherent visit to South Park.

Strengths

  • Convincing audiovisual identity
  • Timed inputs keep battles participatory

Weaknesses

  • Repeated errands and animations
  • Historical freezes and scrolling skips

Who it is for: Fans of the show’s satire seeking a focused comedy role-playing adventure.

Play notes: Independent judgment from Ken Barnes’s March 4, 2014 European Xbox 360 test, supplemented by VideoGamer’s explicitly identified 14-hour 360 test. Its current byline and June 5, 2021 update do not prove the original tester or test date. Not our own playtest; model and exact patch number are unspecified. Reported post-day-one-patch freezes are historical observations, without assuming they universally persist or are fixed. Regional cuts are not universal.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Town exploration, familiar faces and collectibles reward fans looking for details. The focused length helps momentum, but repeated errands and limited replay variation restrict the appeal beyond a first journey.

Reviewed7.1 / 100.25
Dimension

Timed defence and special attacks keep turn-based bouts participatory, with companions, classes and equipment offering choices. Repeated animations can slow encounters, and the tactical variety does not always match the comedy.

Reviewed8.1 / 100.4
Dimension

Animation-like visuals, audio and scene transitions make inhabiting the show convincing. Its satire gives the journey identity, although reused jokes and move sequences can become overly familiar.

Reviewed8.7 / 100.2
Dimension

The Xbox 360 test identifies timed A-button defence but also a repeatable freeze after the day-one patch when a boss was defeated first. A separate test reports scrolling skips, materially interrupting the adventure.

Reviewed5.4 / 100.15

Review sources

Not provided

Core information

Release date
2014
Platforms
Xbox 360
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Long-term Progression3D GraphicsCommand-based CombatMain Story 20–50 HoursFantasyStory-drivenThird PersonTurn-based CombatLevel ProgressionSolo-friendlyExplorationReal-time Combat
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Side viewThird person

Release editions

Sources

  • news.ubisoft.com