The Baconing
The Baconing is a Xbox 360 role-playing game released in 2011 developed by Hothead Games. It centers on combat encounters, area and route exploration, and character progression, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.
- AI score · out of 10
- 7.2 / 10
About this game
The Baconing is a Xbox 360 role-playing game centered on combat encounters, area and route exploration, and character progression. Story beats, exploration, and progression resources support a longer campaign, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Characters, world building, environments, and music carry most of the atmosphere, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that dense text, menu layers, repeated battles, loading, or language dependence can slow progress. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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Xbox 360AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Comedy and loot work, with limited series innovation.
The Baconing sends DeathSpank through increasingly absurd situations while stronger equipment keeps the fighting moving. Explosive scenery, charged shields and assignable weapons provide some decisions, and stacking bonuses make another encounter tempting. Its strongest identity remains the dialogue, item descriptions and ridiculous quests, supported by colorful scenery and enthusiastic voice delivery. The familiar hack-slash-loot structure changes little, however, and unclear quest directions can stall the adventure. Xbox shortcuts, inventory grinding and outhouse teleportation reduce travel and clutter, although managing assigned items takes practice. It suits players wanting comic escapism with a manageable equipment loop. Anyone who knows the previous games and hopes for a substantial reinvention should expect more familiar entertainment rather than a new direction.
Strengths
- Distinctive absurd quests and dialogue
- Equipment and environmental attack options
- Shortcuts and teleportation reduce travel
Weaknesses
- Familiar combat and progression
- Occasionally unclear objectives
- Initially confusing item assignment
Who it is for: Players seeking absurd comedy and light loot-driven development.
Play notes: Historical Xbox 360 experience; current patches and new purchase access are not guaranteed.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Absurd quests offset repetition and occasional unclear directions. | Reviewed | 6.5 / 10 | Not provided |
| Dimension Environmental timing and builds enliven basic fighting. | Reviewed | 7.3 / 10 | Not provided |
| Dimension Distinctive art and comic delivery outshine ordinary music. | Reviewed | 8.0 / 10 | Not provided |
| Dimension Hotkeys and fast travel help despite initial management confusion. | Reviewed | 7.3 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Hothead Games
- Publisher
- Valcon Games
- Release date
- 2011
- Platforms
- Xbox 360
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Role-Playing · Primary genre
- Tags
- Long-term ProgressionFantasyThird Person3D GraphicsStory-drivenTurn-based CombatScience FictionLevel ProgressionSolo-friendlyExplorationReal-time CombatMain Story 20–50 Hours
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single playerMultiplayer
- Perspectives
- Third person
Release editions
- Xbox 360Worldwide2011
Game gallery
Sources
Not provided