Current version:Xbox 360
Kingdoms of Amalur Reckoning

Kingdoms of Amalur Reckoning

Kingdoms of Amalur Reckoning is a Xbox 360 role-playing game released in 2012 developed by Big Huge Games. It centers on combat encounters, area and route exploration, and character or equipment growth, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.

AI score · out of 10
8.0 / 10
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About this game

Kingdoms of Amalur Reckoning is a Xbox 360 role-playing game centered on combat encounters, area and route exploration, and character or equipment growth. Story beats, exploration, and progression resources support a longer campaign, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Characters, world building, environments, and music carry most of the atmosphere, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that dense text, menu layers, repeated battles, loading, or language dependence can slow progress. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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Xbox 360

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.0 / 10Xbox 360

Flexible builds and a broad world outlast some repetition.

The original Xbox 360 Kingdoms of Amalur: Reckoning puts energetic action combat at the center of a broad fantasy adventure. Weapons, magic, class combinations, and noncombat skills let the player keep reshaping a build. Crafting, secrets, and side quests provide substantial reasons to explore. Colorful landscapes, equipment, and spell effects give fights clear visual energy, although some dungeons repeat structural ideas and the finale is less satisfying than the world around it. RPGFan’s direct Xbox 360 review found a mostly stable frame rate, quick saving and loading, and a useful inventory junk folder that speeds selling. It still noticed occasional texture delay, lingering subtitles, and camera irritation in busy combat. That is a separate Xbox 360 technical judgment; the PS3 review’s faults are not borrowed here, nor are changes from the later remaster. Players who enjoy trying builds across a long campaign have a strong reason to stay.

Strengths

  • Varied builds and mostly smooth Xbox 360 management.

Weaknesses

  • Repeated layouts and occasional texture or camera issues.

Who it is for: Players who enjoy long exploration and experimenting with builds.

Play notes: Original Xbox 360 only; the review recommends a hard-drive installation.

View scoring basis
DimensionReview stateScoreWeight
Dimension

A broad adventure sustains play despite repeated layouts and an underwhelming ending.

Reviewed7.7 / 10Not provided
Dimension

Flexible builds make both combat and exploration rewarding.

Reviewed8.3 / 10Not provided
Dimension

Colorful spaces and clear audiovisual feedback give the fantasy world presence.

Reviewed8.0 / 10Not provided
Dimension

Mostly stable Xbox 360 play and helpful inventory tools outweigh minor faults.

Reviewed7.7 / 10Not provided

Review sources

Not provided

Core information

Release date
2012
Platforms
Xbox 360
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Real-time CombatMain Story 20–50 HoursExplorationStory-driven3D GraphicsLong-term ProgressionLevel ProgressionFantasySolo-friendlyTurn-based CombatThird Person
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Third person

Release editions

Sources

Not provided