Kingdoms of Amalur Reckoning
Kingdoms of Amalur Reckoning is a Xbox 360 role-playing game released in 2012 developed by Big Huge Games. It centers on combat encounters, area and route exploration, and character or equipment growth, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.
- AI score · out of 10
- 8.0 / 10
About this game
Kingdoms of Amalur Reckoning is a Xbox 360 role-playing game centered on combat encounters, area and route exploration, and character or equipment growth. Story beats, exploration, and progression resources support a longer campaign, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Characters, world building, environments, and music carry most of the atmosphere, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that dense text, menu layers, repeated battles, loading, or language dependence can slow progress. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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Xbox 360AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Flexible builds and a broad world outlast some repetition.
The original Xbox 360 Kingdoms of Amalur: Reckoning puts energetic action combat at the center of a broad fantasy adventure. Weapons, magic, class combinations, and noncombat skills let the player keep reshaping a build. Crafting, secrets, and side quests provide substantial reasons to explore. Colorful landscapes, equipment, and spell effects give fights clear visual energy, although some dungeons repeat structural ideas and the finale is less satisfying than the world around it. RPGFan’s direct Xbox 360 review found a mostly stable frame rate, quick saving and loading, and a useful inventory junk folder that speeds selling. It still noticed occasional texture delay, lingering subtitles, and camera irritation in busy combat. That is a separate Xbox 360 technical judgment; the PS3 review’s faults are not borrowed here, nor are changes from the later remaster. Players who enjoy trying builds across a long campaign have a strong reason to stay.
Strengths
- Varied builds and mostly smooth Xbox 360 management.
Weaknesses
- Repeated layouts and occasional texture or camera issues.
Who it is for: Players who enjoy long exploration and experimenting with builds.
Play notes: Original Xbox 360 only; the review recommends a hard-drive installation.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension A broad adventure sustains play despite repeated layouts and an underwhelming ending. | Reviewed | 7.7 / 10 | Not provided |
| Dimension Flexible builds make both combat and exploration rewarding. | Reviewed | 8.3 / 10 | Not provided |
| Dimension Colorful spaces and clear audiovisual feedback give the fantasy world presence. | Reviewed | 8.0 / 10 | Not provided |
| Dimension Mostly stable Xbox 360 play and helpful inventory tools outweigh minor faults. | Reviewed | 7.7 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Big Huge Games38 Studios
- Publisher
- Electronic Arts
- Release date
- 2012
- Platforms
- Xbox 360
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Role-Playing · Primary genre
- Tags
- Real-time CombatMain Story 20–50 HoursExplorationStory-driven3D GraphicsLong-term ProgressionLevel ProgressionFantasySolo-friendlyTurn-based CombatThird Person
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Third person
Release editions
- Xbox 360Worldwide2012
- PlayStation 3Worldwide2012
Game gallery
Sources
Not provided