Rise of the Argonauts
Rise of the Argonauts is a Xbox 360 role-playing game released in 2008 developed by Liquid Entertainment. It centers on combat encounters, area and route exploration, and character progression, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.
- AI score · out of 10
- 6.3 / 10
About this game
Rise of the Argonauts is a Xbox 360 role-playing game centered on combat encounters, area and route exploration, and character progression. Story beats, exploration, and progression resources support a longer campaign, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Characters, world building, environments, and music carry most of the atmosphere, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that dense text, menu layers, repeated battles, loading, or language dependence can slow progress. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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Xbox 360AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Good mythic combat ideas stranded between errands and Xbox 360 rough edges.
On Xbox 360, Rise of the Argonauts follows Jason's search for the Golden Fleece through a simplified action-RPG framework. A sword, spear and mace can be swapped during battle, while companions, a shield and powers linked to the gods give individual clashes some appealing choices. Mythological characters provide an inviting reason to continue. Unfortunately, the campaign spends too much of its time moving across areas, finding people to speak to and performing minor errands. Fights are too sparse to develop the combat system fully, and common foes rarely require its more interesting abilities. Period Xbox 360 play also documented frame-rate drops during busy fights, unwanted loading screens, rough textures and occasional glitches. These faults interrupt the exploration and drama that the story is trying to build. The game is not without a compelling premise or enjoyable moments; it simply leaves too much empty time between them. This assessment applies only evidence relevant to the Xbox 360 edition. It does not transfer the PlayStation 3 mandatory-install condition, assume a measured benefit from optional installation, or present launch-era faults as verified behavior of an unknown later patch.
Strengths
- Swappable weapons and companion powers make some battles enjoyable.
- Greek heroes and the Fleece give the journey a distinctive identity.
Weaknesses
- Travel and dialogue repeatedly postpone the most engaging combat.
- The reviewed Xbox 360 build shows disruptive loads and frame drops.
Who it is for: Mythology-minded action-RPG players who can tolerate a slow campaign and rough console presentation.
Play notes: Xbox 360 findings come from period reviews, not verified current-patch testing.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Long travel and conversation dilute a relatively short quest, and the limited post-finale return makes optional errands less inviting. | Reviewed | 5.7 / 10 | Not provided |
| Dimension Weapon swapping, allies and god powers give the Xbox 360 combat a good base, though simple encounters and occasional hit detection blunt it. | Reviewed | 7.0 / 10 | Not provided |
| Dimension Greek heroes and the Fleece give the adventure identity, but stiff animation and uneven dialogue presentation weaken its epic ambitions. | Reviewed | 6.2 / 10 | Not provided |
| Dimension The Xbox 360 review documents frame drops, intrusive loads and texture faults; PS3's mandatory install is not attributed to this edition. | Reviewed | 5.4 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Liquid
- Publisher
- Codemasters
- Release date
- 2008
- Platforms
- Xbox 360
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Role-Playing · Primary genre
- Tags
- Third PersonReal-time CombatWarMain Story 20–50 HoursLevel ProgressionTurn-based CombatFantasySolo-friendlyStory-drivenExplorationLong-term Progression3D Graphics
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Third person
Release editions
- Xbox 360Worldwide2008
- PlayStation 3Worldwide2008
Game gallery
Sources
Not provided