Current version:Xbox 360
Rise of the Argonauts

Rise of the Argonauts

Rise of the Argonauts is a Xbox 360 role-playing game released in 2008 developed by Liquid Entertainment. It centers on combat encounters, area and route exploration, and character progression, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.

AI score · out of 10
6.3 / 10
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About this game

Rise of the Argonauts is a Xbox 360 role-playing game centered on combat encounters, area and route exploration, and character progression. Story beats, exploration, and progression resources support a longer campaign, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Characters, world building, environments, and music carry most of the atmosphere, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that dense text, menu layers, repeated battles, loading, or language dependence can slow progress. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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Xbox 360

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.3 / 10Xbox 360

Good mythic combat ideas stranded between errands and Xbox 360 rough edges.

On Xbox 360, Rise of the Argonauts follows Jason's search for the Golden Fleece through a simplified action-RPG framework. A sword, spear and mace can be swapped during battle, while companions, a shield and powers linked to the gods give individual clashes some appealing choices. Mythological characters provide an inviting reason to continue. Unfortunately, the campaign spends too much of its time moving across areas, finding people to speak to and performing minor errands. Fights are too sparse to develop the combat system fully, and common foes rarely require its more interesting abilities. Period Xbox 360 play also documented frame-rate drops during busy fights, unwanted loading screens, rough textures and occasional glitches. These faults interrupt the exploration and drama that the story is trying to build. The game is not without a compelling premise or enjoyable moments; it simply leaves too much empty time between them. This assessment applies only evidence relevant to the Xbox 360 edition. It does not transfer the PlayStation 3 mandatory-install condition, assume a measured benefit from optional installation, or present launch-era faults as verified behavior of an unknown later patch.

Strengths

  • Swappable weapons and companion powers make some battles enjoyable.
  • Greek heroes and the Fleece give the journey a distinctive identity.

Weaknesses

  • Travel and dialogue repeatedly postpone the most engaging combat.
  • The reviewed Xbox 360 build shows disruptive loads and frame drops.

Who it is for: Mythology-minded action-RPG players who can tolerate a slow campaign and rough console presentation.

Play notes: Xbox 360 findings come from period reviews, not verified current-patch testing.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Long travel and conversation dilute a relatively short quest, and the limited post-finale return makes optional errands less inviting.

Reviewed5.7 / 10Not provided
Dimension

Weapon swapping, allies and god powers give the Xbox 360 combat a good base, though simple encounters and occasional hit detection blunt it.

Reviewed7.0 / 10Not provided
Dimension

Greek heroes and the Fleece give the adventure identity, but stiff animation and uneven dialogue presentation weaken its epic ambitions.

Reviewed6.2 / 10Not provided
Dimension

The Xbox 360 review documents frame drops, intrusive loads and texture faults; PS3's mandatory install is not attributed to this edition.

Reviewed5.4 / 10Not provided

Review sources

Not provided

Core information

Developer
Liquid
Publisher
Codemasters
Release date
2008
Platforms
Xbox 360
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Third PersonReal-time CombatWarMain Story 20–50 HoursLevel ProgressionTurn-based CombatFantasySolo-friendlyStory-drivenExplorationLong-term Progression3D Graphics
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Third person

Release editions

Sources

Not provided