OCTOPATH TRAVELER
Choose a starting point among eight travellers, explore their individual stories and combine weaknesses, Break and Boost in turn-based battles across a world of pixels and three-dimensional scenery.
- AI score · out of 10
- 8.33 / 10
About this game
Octopath Traveler is a role-playing game following eight protagonists. Players choose an initial traveller, cross different regions, recruit companions and advance their individual chapters. Character-specific Path Actions offer different ways to interact with the people encountered in towns. Battles involve identifying enemy weaknesses, reducing their guard and taking advantage of the resulting breaks. Stored power can strengthen later actions. Jobs and ability combinations change how the party answers threats, while pixel characters, three-dimensional scenery and lighting create the journey’s visual identity.
Collected in series
Octopath Traveler pairs HD-2D landscapes with personal journeys and turn-based battles built around enemy weaknesses and well-timed boosts. Meeting townspeople, choosing your route and assembling a party give those journeys their own rhythm.
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Windows PCAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
GameNavo evidence-led AI editorial review
OCTOPATH TRAVELER
Tactical combinations make the party persuasive in battle, while the separate stories struggle to give that party the same shared identity.
Finding a weakness is the beginning of a plan rather than the end of an encounter. Deciding when to break a defence and when to spend stored power gives each character a place in a wider sequence. Jobs and supporting abilities extend that planning beyond the current fight, encouraging experiments whose usefulness can be tested against the next demanding opponent. It is a strong reason to keep adjusting the party. The narrative does less to make those companions feel like people travelling together: individual aims can remain separate even after the group has learned to cooperate mechanically. Long encounters and chapter progression can also slow the journey. Distinctive scenery and battle music help sustain attention, while the inspected PC input account describes workable button-based menus whose mouse behaviour requires some adjustment. Enjoyment depends on valuing the combat connections enough to accept weaker connections between the stories.
Strengths
- Break, Boost and job abilities make party preparation and turn timing reinforce one another.
Weaknesses
- Individual stories connect less convincingly than the characters’ combat abilities.
Who it is for: Players who enjoy experimenting with jobs and deliberate turn-based party combinations.
Play notes: PC usability: Tim McDonald,PCInvasion article now hosted by Prima,June7,2019,i7-3820/16GB/GTX1080Ti,2560x1440 borderless;patch andinputdevice models unspecified. Mouse lacks a free cursor and wheel changes submenus; gamepad briefly checked. No4K test or current benchmark. Work review ChrisSchilling uses a separate i3-8350K/8GB/GTX1060. No Switch findings transferred.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Separate stories and level-gated chapters weaken the journey’s momentum. | Reviewed | 7.0 / 10 | 0.25 |
| Dimension Break, Boost and job combinations reward planning across several turns. | Reviewed | 8.8 / 10 | 0.4 |
| Dimension Pixel scenery, lighting and battle music give encounters a distinctive identity. | Reviewed | 9.2 / 10 | 0.2 |
| Dimension The dated PC test finds workable mouse menus whose specialised mapping requires adjustment. | Reviewed | 8.1 / 10 | 0.15 |
Review sources
Not provided
Core information
- Developer
- AcquireSquare Enix
- Publisher
- Square Enix
- Release date
- 2019
- Platforms
- Windows PC
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Role-Playing · Primary genre
- Tags
- Fantasy3D GraphicsStory-drivenExplorationTurn-based CombatSolo-friendlyThird PersonLevel ProgressionLong-term ProgressionMain Story 20–50 Hours
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- Windows PCWorldwide2019
- Nintendo SwitchWorldwide2018
Game gallery
Sources
- www.jp.square-enix.com