Current version:Nintendo Switch
Mega Man 11

Mega Man 11

Jump and shoot through robot-filled stages, then claim each defeated boss's weapon. The Double Gear system lets you slow surrounding action or strengthen attacks, with overheating limiting sustained use.

AI score · out of 10
8.5 / 10
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About this game

Mega Man 11 follows a cycle of platforming, shooting and Robot Master battles. Defeating a boss adds its weapon to your arsenal, and other bosses have weaknesses to those weapons. Bolts found along the way can buy recovery items and upgrades. The Double Gear system adds another decision to each encounter: use Speed Gear to slow the surrounding action, or Power Gear to strengthen your attacks. Keeping either active too long causes overheating and temporarily removes that option. A right-stick wheel lets you change weapons during play. Newcomer difficulty provides extra protection while learning the stages, while separate challenges ask you to finish quickly or use as few shots as possible.

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Nintendo Switch

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.5 / 10Nintendo Switch

A fit for action players who enjoy choosing when to gain an advantage as well as learning how to jump and shoot.

Speed and Power Gear can turn difficult situations into timing decisions, because their benefits must be balanced against overheating. Boss weapons add a separate layer of experimentation for players who enjoy finding effective matchups.

Strengths

  • Gear activation gives players a tactical response to hazards beyond movement and firing alone.
  • Different weapon weaknesses can make each acquired boss weapon worth testing.

Weaknesses

  • Players who want uninterrupted use of their strongest abilities may find the cooldown constraint restrictive.

Who it is for: Players interested in learning stage movement, experimenting with boss weapons and revisiting stages under different challenge rules.

Play notes: Newcomer changes the failure conditions: pits and spikes do not cause instant death on that difficulty.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Time and shot-count challenges offer distinct reasons to reconsider how a familiar stage is approached.

Reviewed8.1 / 10Not provided
Dimension

The tension between immediate gear benefits and overheating can reward deliberate activation instead of constant use.

Reviewed8.7 / 10Not provided
Dimension

Hand-drawn scenery paired with three-dimensional characters may appeal to players who want illustrated settings without pixel-art character sprites.

Reviewed8.7 / 10Not provided
Dimension

The right-stick weapon wheel can make experimenting with weapons less dependent on interrupting the action.

Reviewed8.4 / 10Not provided

Review sources

Not provided

Core information

Developer
CAPCOM
Publisher
CAPCOM
Release date
2018
Platforms
Nintendo Switch
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Main Story Under 10 HoursSolo-friendly3D GraphicsPlatformingReal-time CombatLinear LevelsThird PersonReplayableFast-pacedDodge
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Side view

Release editions

Sources

  • news.capcomusa.comSource revision: 1
  • news.capcomusa.com