Kunitsu-Gami: Path of the Goddess
Purify villages by day and defend a Maiden by night, combining Soh's sword attacks with assigned villager roles and positions to protect her journey toward the torii gates.
- AI score · out of 10
- 9.0 / 10
About this game
On a mountain covered in defilement, you control Soh and protect the Maiden's journey. Daytime is for cleansing villages and rescuing their residents. You assign those villagers roles and positions, then fight alongside them with dance-like sword attacks when the Seethe come at night. Choosing where the villagers stand and which enemies Soh engages shapes your defense. Survive until dawn, then guide the Maiden to a torii gate during daylight so her dance can purify it. This alternation between preparation, defense and purification drives the journey. The Nintendo Switch 2 version supports mouse-based villager placement alongside conventional controller play and includes the additional content Otherworldly Venture.
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Nintendo Switch 2AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
For players who want to build a defense and personally fight inside it.
Villager placement and Soh's swordplay put planning and direct action in the same encounter. The day-and-night cycle gives those decisions a recurring purpose: prepare the village, keep the Maiden safe, then continue her purification route.
Strengths
- Commanding villagers while controlling Soh can make defensive plans feel personally involving.
- The preparation and defense phases give a clear role to each part of the daily cycle.
Weaknesses
- Players seeking uninterrupted sword combat may find the recurring allocation and placement decisions a distraction.
Who it is for: Players who enjoy defending an objective while dividing attention between allied positions and their own attacks.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Daytime preparation and nighttime defense offer a recurring shift from arranging a plan to protecting it under attack. | Reviewed | 8.6 / 10 | Not provided |
| Dimension Deciding which threats to handle personally and which to leave to villagers can make positioning matter beyond the initial setup. | Reviewed | 9.0 / 10 | Not provided |
| Dimension Kagura, masks and dance-like sword movements give the defense an identity rooted in ritual imagery. | Reviewed | 9.5 / 10 | Not provided |
| Dimension Optional mouse-based placement offers an alternative for players who prefer pointing when arranging villagers. | Reviewed | 9.0 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- CAPCOM
- Publisher
- CAPCOM
- Release date
- Jun 5, 2025
- Platforms
- Nintendo Switch 2
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- www.nintendo.com
- Offline minimum players
- 1
- Offline maximum players
- 1
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genreStrategy & Tactics
- Tags
- 3D GraphicsMain Story 20–50 HoursExplorationThird PersonSolo-friendlyEquipment-driven ProgressionReal-time CombatReplayableStory-drivenFast-pacedFantasy
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- CLASSIND: M
- Play modes
- Single player
- Perspectives
- Third person
Release editions
- PlayStation 5WorldwideJul 19, 2024
- Nintendo Switch 2WorldwideJun 5, 2025
Game gallery
Sources
- www.nintendo.comSource revision: 1
- www.nintendo.com