Enchanted Arms
Enchanted Arms is a Xbox 360 role-playing game released in 2006 developed by FromSoftware. It centers on combat encounters, area and route exploration, and collection and development goals, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.
- AI score · out of 10
- 6.7 / 10
About this game
Enchanted Arms is a Xbox 360 role-playing game centered on combat encounters, area and route exploration, and collection and development goals. Story beats, exploration, and progression resources support a longer campaign, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Characters, world building, environments, and music carry most of the atmosphere, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that dense text, menu layers, repeated battles, loading, or language dependence can slow progress. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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Xbox 360AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Capable grid-based JRPG combat in a repetitive journey.
The Xbox 360 release of Enchanted Arms gives a conventional console RPG a compact tactical twist. Four party members occupy a six-by-four grid, attacks cover different patterns, and recruitable golems broaden the roster. It is not a demanding strategy game, but deciding where to stand is more interesting than selecting the same attack repeatedly. The lengthy story has some amusing dialogue and exaggerated spells, yet empty corridors, repeated backtracking and random encounters can make the journey feel longer than its ideas warrant. Character animation and repeated battle voices are less durable than the golem collecting. This assessment uses a direct review of the original Xbox 360 edition. It does not credit the later PlayStation 3 port’s thirty extra golems or its motion control. Xbox 360 online battles were a launch-era feature, but a review from 2006 cannot establish whether matchmaking works today. Patient fans of early console JRPGs can find a capable adventure; players who need a tightly paced narrative may tire of its repeated travel.
Strengths
- Positioning rules and varied golem roster.
Weaknesses
- Linear backtracking, empty spaces and repeated voices.
Who it is for: Xbox 360 JRPG fans who like roster building.
Play notes: Online play is a historical feature, not a current availability claim.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Collection gives a reason to continue, but travel becomes tiring. | Reviewed | 6.1 / 10 | Not provided |
| Dimension The compact battlefield asks for positioning rather than repeated attack selections. | Reviewed | 7.5 / 10 | Not provided |
| Dimension The showiest moments cannot carry every hour of the journey. | Reviewed | 6.4 / 10 | Not provided |
| Dimension The original version has a concrete interface and feature profile distinct from the later PS3 port. | Reviewed | 6.2 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- FromSoftware
- Publisher
- Ubisoft
- Release date
- 2006
- Platforms
- Xbox 360
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Tags
- Third PersonStory-drivenReal-time CombatFantasyMain Story 20–50 HoursLong-term ProgressionExplorationCollection-rich3D GraphicsSolo-friendlyCommand-based CombatLevel Progression
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- MultiplayerSingle player
- Perspectives
- Third person
Release editions
- Xbox 360Worldwide2006
- PlayStation 3Worldwide2007
Game gallery
Sources
Not provided