Dragon Quest 3 - Soshite Densetsu e...
Dragon Quest 3 - Soshite Densetsu e... is a Super Famicom role-playing game released in 1996 developed by Square Enix. It centers on combat encounters, area and route exploration, and story, case, or mission progress, with controls, information, and pacing arranged around television output, a directional pad, shoulder buttons, and a six-button controller.
- AI score · out of 10
- 8.5 / 10
About this game
Dragon Quest 3 - Soshite Densetsu e... is a Super Famicom role-playing release centered on combat encounters, area and route exploration, and story, case, or mission progress. Story beats, exploration, and progression resources support a longer campaign, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on campaign length or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Characters, world building, maps, and music carry most of the atmosphere, while sprite animation, scrolling, color, and chip-based audio jointly carry readability and atmosphere. The main genre-specific friction is that dense text, menu layers, repeated battles, and language dependence can slow progress. In addition, password or battery saves, multiplayer accessories, manual dependence, regional language, and cartridge enhancement chips can affect original-hardware use. This description covers only this release and excludes emulator features, modern-port conveniences, and content from other platforms.
Collected in series
Dragon Quest builds fantasy journeys around visiting towns, exploring dungeons and growing stronger through battles. Its mainline adventures are known for turn-based decisions and heroic quests, while spin-offs take the same world of monsters and magic into other kinds of play.
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Super Famicom / SNESAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
A durable party-building classic refreshed for SFC.
The 1996 Super Famicom remake of Dragon Quest III still revolves around choosing three companions, balancing classes and following clues across a large world. Changing vocations partway through the journey lets players rebuild a strategy, and an additional postgame challenge creates a reason to return beyond nostalgia. Larger sprites, proper battle backgrounds and richer arrangements give the Erdrick adventure a stronger expressive identity than the early cartridge. A direct SFC retrospective also points out friction. Expensive equipment can make late-game gold gathering feel slow, while Japanese spell names and the monster-arena betting interface are not always intuitive. This rating does not import the later Game Boy Color monster-medal quest or modern HD-2D conveniences. Readers of Japanese who like planning a party will find a remarkably durable classic RPG. Anyone who wants constant forward momentum should be prepared for its old-fashioned economy and menu habits.
Strengths
- Party design, vocations and strong audiovisual remake.
Weaknesses
- Late gold pressure and occasional menu friction.
Who it is for: Japanese-reading fans of strategic classic RPGs.
Play notes: The 1996 SFC remake, without later remake additions.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension The journey is substantial, though its economy can slow the final stretch. | Reviewed | 8.2 / 10 | Not provided |
| Dimension Team planning gives this early RPG unusually durable replay value. | Reviewed | 8.7 / 10 | Not provided |
| Dimension The sixteen-bit remake gives a familiar world its own expressive identity. | Reviewed | 8.8 / 10 | Not provided |
| Dimension The release is usable for readers of Japanese, with some avoidable menu friction. | Reviewed | 7.9 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Square Enix
- Publisher
- Square Enix
- Release date
- 1996
- Platforms
- Super Famicom / SNES
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Role-Playing · Primary genre
- Tags
- Long-term ProgressionMain Story 20–50 HoursTop-downStory-drivenTurn-based CombatReal-time Combat2D GraphicsSolo-friendlyFantasyLevel ProgressionExploration
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- Super Famicom / SNESWorldwide1996
Game gallery
Sources
Not provided