Current version:Super Famicom / SNES
Bishoujo Senshi Sailor Moon - Another Story

Bishoujo Senshi Sailor Moon - Another Story

Bishoujo Senshi Sailor Moon - Another Story is a Super Famicom role-playing game released in 1995 developed by Angel. It centers on combat encounters, area exploration, and combat and party setup, with controls, information, and pacing arranged around television output, a directional pad, shoulder buttons, and a six-button controller.

AI score · out of 10
7.0 / 10
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About this game

Bishoujo Senshi Sailor Moon - Another Story is a Super Famicom role-playing release centered on combat encounters, area exploration, and combat and party setup. Story beats, exploration, and progression resources support a longer campaign, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on campaign length or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Characters, world building, maps, and music carry most of the atmosphere, while sprite animation, scrolling, color, and chip-based audio jointly carry readability and atmosphere. The main genre-specific friction is that dense text, menu layers, repeated battles, and language dependence can slow progress. In addition, password or battery saves, multiplayer accessories, manual dependence, regional language, and cartridge enhancement chips can affect original-hardware use. This description covers only this release and excludes emulator features, modern-port conveniences, and content from other platforms.

Collected in series

Sailor Moon games bring the Sailor Guardians’ battles, friendships and signature powers into several kinds of play. Side-scrolling action, fighting, role-playing and puzzles offer different ways to spend time with the cast. The shared appeal is seeing familiar characters take the lead, even as the controls and pace change between games.

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Super Famicom / SNES

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.0 / 10Super Famicom / SNES

A characterful, party-building RPG with a tightly guided journey.

Another Story gives the Sailor Guardians formations, accessories and linked techniques to experiment with, so building a party matters beyond selecting basic attacks. Familiar portraits, spoken attacks and spell effects make its cast inviting, though static enemies and repeated scenery keep the presentation uneven. Characters travel separately at points, but their chapters follow a fixed sequence rather than letting you choose an exploration order. Levels and equipment can strongly change encounter difficulty, making preparation more central than constantly evolving tactics. Dashing, list paging and item sorting help with everyday navigation, while Luna-P save points still determine when you can stop. Fans looking for another journey with these characters have a clear reason to play; those expecting open exploration or tightly sustained combat balance should temper expectations.

Strengths

  • Useful formations and linked techniques
  • Recognizable portraits and attack voices

Weaknesses

  • Fixed chapter routes
  • Limited enemy animation and scenery variety

Who it is for: Sailor Moon fans who enjoy turn-based party construction.

Play notes: The original is Japanese; saving requires Luna-P points and levels/accessories strongly affect difficulty.

View scoring basis
DimensionReview stateScoreWeight
Dimension

The cast-focused journey is direct but offers limited route freedom.

Reviewed6.2 / 10Not provided
Dimension

Formations, accessories and links give useful party decisions, though levels can overpower encounters.

Reviewed7.0 / 10Not provided
Dimension

Portraits, spells and attack voices carry character identity despite static enemies.

Reviewed7.4 / 10Not provided
Dimension

Dashing, paging and item sorting ease navigation, but saving depends on Luna-P points.

Reviewed7.6 / 10Not provided

Review sources

Not provided

Core information

Developer
Angel
Publisher
Bandai Namco
Release date
1995
Platforms
Super Famicom / SNES
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
ExplorationMain Story 20–50 HoursSolo-friendly2D GraphicsReal-time CombatTurn-based CombatLong-term ProgressionStory-drivenFantasyLevel ProgressionTop-down
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided