DOOM Eternal
Doom Eternal is a PlayStation 5 shooter game developed by id Software. It centers on aiming, shooting, and weapon use, combat encounters, and resource or business management, with controls and information arranged around the DualSense twin sticks, triggers, directional pad, and face buttons, with touchpad, motion input, adaptive triggers, and detailed haptics where the game uses them.
- AI score · out of 10
- 9.0 / 10
About this game
Doom Eternal is a PlayStation 5 shooter game centered on aiming, shooting, and weapon use, combat encounters, and resource or business management. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while SSD streaming, 4K and HDR output, 3D audio, performance or quality modes, and high-density interfaces need to preserve feedback and information clarity together. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include install size, SSD space, patch version, DualSense battery life, visual mode and frame rate, online dependencies, PS VR2 requirements, and cross-generation version differences affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in series
DOOM is id Software’s first-person shooter series about fighting demons with powerful weapons. Most entries favor constant movement and quick weapon changes, though DOOM 3 takes a slower, horror-focused approach. Later games make attacking part of survival, turning enemies into sources of health, armor and ammunition.
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PlayStation 5AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
High-speed combat with a tightly integrated resource economy
Enemy weaknesses and distinct ways of replenishing ammunition, armour and health make movement inseparable from tactical priorities. Mastering that economy produces exceptional agency, although the dense rules demand considerable attention from newcomers. Escalating arenas require players to combine newly learned tools, while traversal and hidden collectibles create breathing room. Those interludes regulate intensity effectively, but can interrupt the flow for players primarily seeking uninterrupted shooting. Visible enemy damage communicates progress, and exaggerated demons paired with forceful sound make attacks immediately legible. The flamboyant presentation remains closely tied to threat recognition rather than functioning only as decorative spectacle. The native PS5 edition provides responsive high-refresh, balanced and ray-traced options for different priorities. Occasional drops in the ray-traced mode mean visual enhancement has a cost, and display support should guide mode selection.
Strengths
- Interlocking enemies, weapons and resource systems
Weaknesses
- Demanding learning curve and divisive traversal
Who it is for: Players willing to practise weapon switching and arena planning
Play notes: Based on the historical review conditions of 2021-06-30, not a guarantee about subsequent patches or current matchmaking populations.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Escalating arenas require players to combine newly learned tools, while traversal and hidden collectibles create breathing room. Those interludes regulate intensity effectively, but can interrupt the flow for players primarily seeking uninterrupted shooting. | Reviewed | 8.5 / 10 | Not provided |
| Dimension Enemy weaknesses and distinct ways of replenishing ammunition, armour and health make movement inseparable from tactical priorities. Mastering that economy produces exceptional agency, although the dense rules demand considerable attention from newcomers. | Reviewed | 9.3 / 10 | Not provided |
| Dimension Visible enemy damage communicates progress, and exaggerated demons paired with forceful sound make attacks immediately legible. The flamboyant presentation remains closely tied to threat recognition rather than functioning only as decorative spectacle. | Reviewed | 9.0 / 10 | Not provided |
| Dimension The native PS5 edition provides responsive high-refresh, balanced and ray-traced options for different priorities. Occasional drops in the ray-traced mode mean visual enhancement has a cost, and display support should guide mode selection. | Reviewed | 8.9 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- id Software
- Publisher
- Bethesda Softworks
- Release date
- Jun 29, 2021
- Platforms
- PlayStation 5
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Shooter · Primary genre
- Tags
- Solo-friendlyReal-time CombatShootingFast-paced3D GraphicsReplayableWarThird PersonLinear LevelsDodgeResource ManagementPlayer versus Environment
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single playerMultiplayer
- Perspectives
- First person
Release editions
- Windows PCWorldwideMar 20, 2020
- PlayStation 5WorldwideJun 29, 2021
- Nintendo SwitchWorldwideDec 8, 2020
Game gallery
Sources
- www.nintendo.com