Doom
Doom is a Super Famicom shooter game released in 1995 developed by id Software. It centers on shooting and weapon management, positioning and evasion, and enemy and route judgment, with controls, information, and pacing arranged around television output, a directional pad, shoulder buttons, and a six-button controller.
- AI score · out of 10
- 6.0 / 10
About this game
Doom is a Super Famicom shooter release centered on shooting and weapon management, positioning and evasion, and enemy and route judgment. Missions pace progress through enemy waves, routes, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on campaign length or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Projectiles, hits, and danger zones must remain readable within the available display, while sprite animation, scrolling, color, and chip-based audio jointly carry readability and atmosphere. The main genre-specific friction is that dense encounters, limited visibility, and continue costs amplify reaction and memorization pressure. In addition, password or battery saves, multiplayer accessories, manual dependence, regional language, and cartridge enhancement chips can affect original-hardware use. This description covers only this release and excludes emulator features, modern-port conveniences, and content from other platforms.
Collected in series
DOOM is id Software’s first-person shooter series about fighting demons with powerful weapons. Most entries favor constant movement and quick weapon changes, though DOOM 3 takes a slower, horror-focused approach. Later games make attacking part of survival, turning enemies into sources of health, armor and ammunition.
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Super Famicom / SNESAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
A remarkable cartridge effort with compromised response.
The 1995 Super Nintendo Doom deserves credit for fitting its key-hunting, enemy-clearing and exit-finding rhythm onto a cartridge. Twenty-two stages offer real material, and the music retains some of the original impact. Yet this is not an equivalent way to play the PC game. A narrow viewport and dark, coarse images make spaces harder to read. The direct SNES account also documents low frame rate and delayed turning, problems that directly affect fights built around fast decisions. Without convenient saving or stage selection, replaying a long run becomes an additional cost. These are observations about the original cartridge, not a blanket penalty for old pixel art, and they should not be confused with a recent enhanced reissue. The port is most interesting as a historical engineering effort. Players primarily seeking responsive Doom combat have better editions available.
Strengths
- Recognizable combat, stages and forceful music.
Weaknesses
- Slow frame rate, small viewport and no convenient saves.
Who it is for: Players interested in historical console ports.
Play notes: The original 1995 SNES version, not an enhanced rerelease.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Substantial maps are undermined by the demand to replay a long stretch in one sitting. | Reviewed | 5.6 / 10 | Not provided |
| Dimension The essential Doom rhythm remains recognizable despite reduced precision. | Reviewed | 7.0 / 10 | Not provided |
| Dimension The atmosphere reaches the handheld screen only in a compromised visual form. | Reviewed | 5.7 / 10 | Not provided |
| Dimension Input response is a release-specific obstacle in firefights rather than a general objection to old graphics. | Reviewed | 4.3 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- id Software
- Release date
- 1995
- Platforms
- Super Famicom / SNES
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Shooter · Primary genre
- Tags
- DodgeReplayableSide-scrollingPlayer versus EnvironmentShootingMain Story Under 10 HoursSolo-friendlyLinear LevelsFast-paced2D Graphics
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- First person
Release editions
- Super Famicom / SNESWorldwide1995
Game gallery
Sources
Not provided