Current version:Super Famicom / SNES
Doom

Doom

Doom is a Super Famicom shooter game released in 1995 developed by id Software. It centers on shooting and weapon management, positioning and evasion, and enemy and route judgment, with controls, information, and pacing arranged around television output, a directional pad, shoulder buttons, and a six-button controller.

AI score · out of 10
6.0 / 10
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About this game

Doom is a Super Famicom shooter release centered on shooting and weapon management, positioning and evasion, and enemy and route judgment. Missions pace progress through enemy waves, routes, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on campaign length or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Projectiles, hits, and danger zones must remain readable within the available display, while sprite animation, scrolling, color, and chip-based audio jointly carry readability and atmosphere. The main genre-specific friction is that dense encounters, limited visibility, and continue costs amplify reaction and memorization pressure. In addition, password or battery saves, multiplayer accessories, manual dependence, regional language, and cartridge enhancement chips can affect original-hardware use. This description covers only this release and excludes emulator features, modern-port conveniences, and content from other platforms.

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Super Famicom / SNES

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.0 / 10Super Famicom / SNES

A remarkable cartridge effort with compromised response.

The 1995 Super Nintendo Doom deserves credit for fitting its key-hunting, enemy-clearing and exit-finding rhythm onto a cartridge. Twenty-two stages offer real material, and the music retains some of the original impact. Yet this is not an equivalent way to play the PC game. A narrow viewport and dark, coarse images make spaces harder to read. The direct SNES account also documents low frame rate and delayed turning, problems that directly affect fights built around fast decisions. Without convenient saving or stage selection, replaying a long run becomes an additional cost. These are observations about the original cartridge, not a blanket penalty for old pixel art, and they should not be confused with a recent enhanced reissue. The port is most interesting as a historical engineering effort. Players primarily seeking responsive Doom combat have better editions available.

Strengths

  • Recognizable combat, stages and forceful music.

Weaknesses

  • Slow frame rate, small viewport and no convenient saves.

Who it is for: Players interested in historical console ports.

Play notes: The original 1995 SNES version, not an enhanced rerelease.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Substantial maps are undermined by the demand to replay a long stretch in one sitting.

Reviewed5.6 / 10Not provided
Dimension

The essential Doom rhythm remains recognizable despite reduced precision.

Reviewed7.0 / 10Not provided
Dimension

The atmosphere reaches the handheld screen only in a compromised visual form.

Reviewed5.7 / 10Not provided
Dimension

Input response is a release-specific obstacle in firefights rather than a general objection to old graphics.

Reviewed4.3 / 10Not provided

Review sources

Not provided

Core information

Developer
id Software
Release date
1995
Platforms
Super Famicom / SNES
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
DodgeReplayableSide-scrollingPlayer versus EnvironmentShootingMain Story Under 10 HoursSolo-friendlyLinear LevelsFast-paced2D Graphics
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
First person

Release editions

Sources

Not provided