Current version:Windows PC
DOOM Eternal

DOOM Eternal

DOOM Eternal is a PC shooter game developed by id Software. It centers on aiming and shooting, positioning and evasion, and weapon and firepower management, with controls and information arranged around keyboard movement and mouse aiming, with a controller where supported.

AI score · out of 10
9.0 / 10
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About this game

DOOM Eternal is a PC shooter game centered on aiming and shooting, positioning and evasion, and weapon and firepower management. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while resolution, graphics settings, frame rate, aspect ratio, audio, text scaling, and hardware performance need to preserve action, state, and text readability together. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include OS and hardware requirements, installation media, patches, drivers, DRM and launchers, key binding and controller support, save locations, mod compatibility, servers, and era-specific OS compatibility affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

Collected in series

DOOM is id Software’s first-person shooter series about fighting demons with powerful weapons. Most entries favor constant movement and quick weapon changes, though DOOM 3 takes a slower, horror-focused approach. Later games make attacking part of survival, turning enemies into sources of health, armor and ammunition.

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Windows PC

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

9.0 / 10Windows PC

High-speed combat with a tightly integrated resource economy

Enemy weaknesses and distinct ways of replenishing ammunition, armour and health make movement inseparable from tactical priorities. Mastering that economy produces exceptional agency, although the dense rules demand considerable attention from newcomers. Escalating arenas require players to combine newly learned tools, while traversal and hidden collectibles create breathing room. Those interludes regulate intensity effectively, but can interrupt the flow for players primarily seeking uninterrupted shooting. Visible enemy damage communicates progress, and exaggerated demons paired with forceful sound make attacks immediately legible. The flamboyant presentation remains closely tied to threat recognition rather than functioning only as decorative spectacle. The specified RTX 2080 and i9 test system produces high frame rates that support rapid combat. Occasional deaths from catching on geometry still undermine reliability, and the measured responsiveness cannot be promised across every hardware configuration.

Strengths

  • Interlocking enemies, weapons and resource systems

Weaknesses

  • Demanding learning curve and divisive traversal

Who it is for: Players willing to practise weapon switching and arena planning

Play notes: Based on the historical review conditions of 2020-03-17, not a guarantee about subsequent patches or current matchmaking populations.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Escalating arenas require players to combine newly learned tools, while traversal and hidden collectibles create breathing room. Those interludes regulate intensity effectively, but can interrupt the flow for players primarily seeking uninterrupted shooting.

Reviewed8.5 / 10Not provided
Dimension

Enemy weaknesses and distinct ways of replenishing ammunition, armour and health make movement inseparable from tactical priorities. Mastering that economy produces exceptional agency, although the dense rules demand considerable attention from newcomers.

Reviewed9.3 / 10Not provided
Dimension

Visible enemy damage communicates progress, and exaggerated demons paired with forceful sound make attacks immediately legible. The flamboyant presentation remains closely tied to threat recognition rather than functioning only as decorative spectacle.

Reviewed9.0 / 10Not provided
Dimension

The specified RTX 2080 and i9 test system produces high frame rates that support rapid combat. Occasional deaths from catching on geometry still undermine reliability, and the measured responsiveness cannot be promised across every hardware configuration.

Reviewed8.7 / 10Not provided

Review sources

Not provided

Core information

Developer
id Software
Release date
Mar 20, 2020
Platforms
Windows PC
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Fast-pacedSolo-friendlyDodge3D GraphicsThird PersonMain Story Under 10 HoursReplayableShootingLinear LevelsPlayer versus Environment
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

  • www.nintendo.com