Current version:PlayStation 3
Devil May Cry 4

Devil May Cry 4

Devil May Cry 4 is a PlayStation 3 action game released in 2008 developed by CAPCOM CO., LTD.. It centers on combat encounters, area and route exploration, and story, case, or mission progress, with controls and information arranged around the DualShock 3 or Sixaxis twin sticks, triggers, and face buttons, with PlayStation Move only where explicitly supported.

AI score · out of 10
7.6 / 10
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About this game

Devil May Cry 4 is a PlayStation 3 action game centered on combat encounters, area and route exploration, and story, case, or mission progress. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while HD 3D scenes, Blu-ray data streaming, surround audio, and cinematic presentation need to preserve action, state, and text readability together. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include Blu-ray loading, HDD installs, system software, DualShock 3 battery life, Move accessories, resolution and frame rate, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation 3

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.6 / 10PlayStation 3

Excellent combat with recycled stages and PS3 setup cost.

Devil May Cry 4 gives Nero a direct combat language: his Devil Bringer pulls targets into sword and gun combinations. Dante then provides a broader set of styles for practiced players. Gothic spaces, theatrical bosses and forceful music make individual fights feel like performances. The campaign’s structural weakness is equally clear. Dante retraces much of Nero’s route and faces many of the same opponents, so the latter half recycles spaces even though the characters do not play identically. Chasing a better style rank and learning a boss still pays off. Players who need each chapter to reveal a fresh place will lose patience during the return trip. The direct PlayStation 3 account also documents a roughly five-gigabyte hard-drive installation intended to shorten subsequent disc loads. That initial storage and waiting requirement is specific to this version, not an Xbox 360 condition. Once set up, the combat remains the reason to return, but the repeated route is a genuine cost for players who value campaign variety. This is the original 2008 PS3 release, without the later Special Edition characters.

Strengths

  • Devil Bringer and styles reward practice.

Weaknesses

  • Reused stages and a substantial initial install.

Who it is for: Players who prize combo practice over fresh stages.

Play notes: The approximate five-gigabyte install is PS3-specific.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Backtracking undermines progression.

Reviewed6.4 / 10Not provided
Dimension

Combat feel exceeds stage variety.

Reviewed8.2 / 10Not provided
Dimension

Showmanship survives repeated locations.

Reviewed8.1 / 10Not provided
Dimension

The PS3 setup cost is a real usability condition.

Reviewed7.4 / 10Not provided

Review sources

Not provided

Core information

Developer
CAPCOM
Publisher
CAPCOM
Release date
2008
Platforms
PlayStation 3
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Story-driven3D GraphicsExplorationThird PersonMain Story Under 10 HoursReplayableFast-pacedSolo-friendlyPlatformingDodgeReal-time CombatLinear Levels
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Third person

Release editions

Sources

Not provided