Devil May Cry 4
Devil May Cry 4 is a Xbox 360 action game released in 2008 developed by CAPCOM CO., LTD.. It centers on combat encounters, area and route exploration, and story, case, or mission progress, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.
- AI score · out of 10
- 7.6 / 10
About this game
Devil May Cry 4 is a Xbox 360 action game centered on combat encounters, area and route exploration, and story, case, or mission progress. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in series
Devil May Cry is Capcom’s demon-hunting action series, where sword strikes, gunfire and evasive moves flow into elaborate combos. Its flamboyant heroes bring different fighting styles, and much of the pleasure comes from making each battle look as good as it feels.
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Xbox 360AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Responsive Xbox action meets recycled campaign design.
Devil May Cry 4 gives Nero a direct combat language: his Devil Bringer pulls targets into sword and gun combinations. Dante then provides a broader set of styles for practiced players. Gothic spaces, theatrical bosses and forceful music make individual fights feel like performances. The campaign’s structural weakness is equally clear. Dante retraces much of Nero’s route and faces many of the same opponents, so the latter half recycles spaces even though the characters do not play identically. Chasing a better style rank and learning a boss still pays off. Players who need each chapter to reveal a fresh place will lose patience during the return trip. A reviewer who spent substantial time with both contemporary consoles found no major compromise peculiar to Xbox 360. Its responsive play supports the timing that makes combos worthwhile; the PS3 hard-drive installation is not attributed to this version. The larger limitation remains the repeated route and boss roster, not an invented pattern of Xbox crashes. Players wanting to polish rankings with the 360 controller can make good use of it. Those expecting new spaces throughout the campaign should expect the backtracking. This judgment concerns the original 2008 edition rather than later Special Edition additions.
Strengths
- Two combat styles and theatrical bosses.
Weaknesses
- Extensive second-half stage and boss reuse.
Who it is for: Xbox players who prioritize combo mastery.
Play notes: No PS3 installation requirement is assigned to Xbox 360.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Backtracking undermines progression. | Reviewed | 6.4 / 10 | Not provided |
| Dimension Combat feel exceeds stage variety. | Reviewed | 8.2 / 10 | Not provided |
| Dimension Showmanship survives repeated locations. | Reviewed | 8.1 / 10 | Not provided |
| Dimension Xbox response supports combos without a PS3 install. | Reviewed | 7.5 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- CAPCOM
- Publisher
- CAPCOM
- Release date
- 2008
- Platforms
- Xbox 360
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genre
- Tags
- Solo-friendly3D GraphicsThird PersonReal-time CombatStory-drivenFast-pacedReplayableLinear LevelsExplorationPlatformingMain Story Under 10 HoursDodge
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Third person
Release editions
- Xbox 360Worldwide2008
- PlayStation 3Worldwide2008
Game gallery
Sources
Not provided