Current version:PlayStation 3
PROTOTYPE 2

PROTOTYPE 2

PROTOTYPE 2 is a PlayStation 3 action game released in 2012 developed by Radical Entertainment. It centers on area and route exploration, story, case, or mission progress, and movement and immediate actions, with controls and information arranged around the DualShock 3 or Sixaxis twin sticks, triggers, and face buttons, with PlayStation Move only where explicitly supported.

AI score · out of 10
7.6 / 10
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About this game

PROTOTYPE 2 is a PlayStation 3 action game centered on area and route exploration, story, case, or mission progress, and movement and immediate actions. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while HD 3D scenes, Blu-ray data streaming, surround audio, and cinematic presentation need to preserve action, state, and text readability together. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include Blu-ray loading, HDD installs, system software, DualShock 3 battery life, Move accessories, resolution and frame rate, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation 3

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.6 / 10PlayStation 3

Immediate combat and powerful abilities entertain, with repetition limiting lasting appeal.

The original PS3 Prototype 2 builds its appeal around rapidly increasing power. Two equipped mutations, accessible dodges and blocks make counterattacks easy to understand. The immediate destructive feedback is satisfying, although dependable favorite attacks reduce the need for deeper experimentation. Collectibles and side activities reward improvements to movement and defense, giving exploration clear goals. Normal difficulty struggles to keep pace with that growth. Repeated city imagery and music limit freshness, even as explosive audio emphasizes individual impacts. The launch comparison found generally steady PS3 performance, although camera obstruction and crowded grabbing remained awkward. This suits players seeking a superhuman playground and quick progression more than sustained tactical pressure or constantly changing missions. The assessment covers the 2012 base release, excluding RadNet extras, later DLC and enhancements from subsequent editions.

Strengths

  • Clear rewards for growing power
  • Accessible defensive moves

Weaknesses

  • Weak late challenge
  • Repetitive city presentation

Who it is for: Action players seeking superhuman power and urban destruction.

Play notes: Historical base release, excluding RadNet and later enhancements.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Upgrades sustain goals, but challenge and mission variety have limited reach.

Reviewed7.3 / 10Not provided
Dimension

Combat delivers immediate power, with limited pressure to master different abilities.

Reviewed8.1 / 10Not provided
Dimension

Impactful effects stand out against repetitive city imagery and music.

Reviewed6.8 / 10Not provided
Dimension

Generally steady performance supports combat, with camera and grabbing friction.

Reviewed7.7 / 10Not provided

Review sources

Not provided

Core information

Developer
Radical
Publisher
Activision
Release date
2012
Platforms
PlayStation 3
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
PlatformingStory-drivenReal-time CombatSolo-friendlyWarReplayableThird PersonDodgeExplorationLinear Levels3D GraphicsFast-paced
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Third person

Release editions

Sources

Not provided