Onechanbara Z -Kagura with NoNoNo!
Onechanbara Z -Kagura with NoNoNo! is a PlayStation 3 action game released in 2013 developed by Tamsoft. It centers on combat encounters, area and route exploration, and movement and immediate actions, with controls and information arranged around the DualShock 3 or Sixaxis twin sticks, triggers, and face buttons, with PlayStation Move only where explicitly supported.
- AI score · out of 10
- 7.1 / 10
About this game
Onechanbara Z -Kagura with NoNoNo! is a PlayStation 3 action game centered on combat encounters, area and route exploration, and movement and immediate actions. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while HD 3D scenes, Blu-ray data streaming, surround audio, and cinematic presentation need to preserve action, state, and text readability together. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include Blu-ray loading, HDD installs, system software, DualShock 3 battery life, Move accessories, resolution and frame rate, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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PlayStation 3AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Flexible combo action held back by repetitive arenas and a demanding guest-character unlock.
This PS3 edition builds its appeal around switching fighters and weapons, buying new combos and managing Vamp abilities. Resting partners recover health, adding another reason to rotate rather than endlessly press the same attack. Cheerful personalities, theatrical dismemberment finishers and collectible outfits create a distinctive, deliberately bloody identity. Repeated sealed arenas reduce variety, however, and later hard-mode encounters lean heavily on powerful abilities. NoNoNo is not immediately selectable: five quests must reach level three, extending the grind even after story completion. Lock-on, dash and switching controls are clearly defined, although original PS3 testimony describes lengthy loads and occasionally unclear objectives. Consider it for practicing combos and collecting costumes, not for constantly changing level design. These are release-era observations, not a promise about an untested current installation.
Strengths
- Weapon and fighter rotation support flexible combos.
- Theatrical finishers and collectible outfits establish a clear identity.
Weaknesses
- Repetitive arenas, late ability dependence and a long NoNoNo unlock hinder flow.
Who it is for: Action players who enjoy weapon practice, exaggerated gore and costume collecting.
Play notes: This is the original PS3 With NoNoNo edition. Expect graphic violence and complete the unlock requirements before using NoNoNo.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Multiple activities support replay, but repetitive arenas and the lengthy guest-character unlock interrupt progression. | Reviewed | 6.5 / 10 | Not provided |
| Dimension Weapon and character switching make combat flexible, though late hard-mode encounters narrow the useful tactics. | Reviewed | 7.7 / 10 | Not provided |
| Dimension Cheerful characterization and theatrical gore give the action a distinct identity for its intended audience. | Reviewed | 7.2 / 10 | Not provided |
| Dimension Concrete controls and movable waiting reduce friction, but long loads and unclear objectives still impede flow. | Reviewed | 6.5 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Tamsoft
- Publisher
- D3 Publisher
- Release date
- 2013
- Platforms
- PlayStation 3
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genre
- Tags
- Platforming3D GraphicsLinear LevelsReplayableDodgeSolo-friendlyMain Story Under 10 HoursFast-pacedReal-time CombatThird PersonExploration
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Third person
Release editions
- PlayStation 3Worldwide2013
Game gallery
Sources
Not provided