Current version:PlayStation 3
Alex Kidd in Miracle World

Alex Kidd in Miracle World

Alex Kidd in Miracle World is a PlayStation 3 action game released in 2012 developed by SEGA. It centers on area and route exploration, movement and immediate actions, and enemy and hazard responses, with controls and information arranged around the DualShock 3 or Sixaxis twin sticks, triggers, and face buttons, with PlayStation Move only where explicitly supported.

AI score · out of 10
7.1 / 10
View review
My list

Reading your list from this browser…

About this game

Alex Kidd in Miracle World is a PlayStation 3 action game centered on area and route exploration, movement and immediate actions, and enemy and hazard responses. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while HD 3D scenes, Blu-ray data streaming, surround audio, and cinematic presentation need to preserve action, state, and text readability together. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include Blu-ray loading, HDD installs, system software, DualShock 3 battery life, Move accessories, resolution and frame rate, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

Collected in series

Recommended games

Related game recommendations on this platform

PlayStation 3

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.1 / 10PlayStation 3

The original Alex Kidd retains distinctive vehicle and resource choices, with patience required for hand-game bosses and old-fashioned punishment.

The original Alex Kidd retains distinctive vehicle and resource choices, with patience required for hand-game bosses and old-fashioned punishment. Block-breaking punches and purchased vehicles provide meaningful resource choices, while distinctive hand-game bosses can abruptly stop an otherwise skilled run. Water, air and multidirectional stages vary movement; PS3 helicopter, money and castle trials focus replay on particular challenges. Small cartoon characters and changing environments provide a clear playful identity, with appeal in compact action composition rather than cinematic storytelling. Official PS3 saving and reloading reduce full-run retry losses while leaving the original hazards and rock-paper-scissors rules intact. Assesses the PS3 SEGA AGES ONLINE port, not DX or Switch additions; current online leaderboards are not guaranteed.

Strengths

  • Purchased tools add choices to direct platforming, but losing a hand game can abruptly end a skilled run.
  • A compact visual vocabulary supports its playful adventure identity.

Weaknesses

  • Water, air and multidirectional stages vary movement; PS3 helicopter, money and castle trials focus replay on particular challenges.
  • Official PS3 saving and reloading reduce full-run retry losses while leaving the original hazards and rock-paper-scissors rules intact.

Who it is for: Players interested in eight-bit platform action, vehicles and classic rules.

Play notes: Assesses the PS3 SEGA AGES ONLINE port, not DX or Switch additions; current online leaderboards are not guaranteed.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Water, air and multidirectional stages vary movement; PS3 helicopter, money and castle trials focus replay on particular challenges.

Reviewed7.0 / 10Not provided
Dimension

Block-breaking punches and purchased vehicles provide meaningful resource choices, while distinctive hand-game bosses can abruptly stop an otherwise skilled run.

Reviewed7.1 / 10Not provided
Dimension

Small cartoon characters and changing environments provide a clear playful identity, with appeal in compact action composition rather than cinematic storytelling.

Reviewed7.0 / 10Not provided
Dimension

Official PS3 saving and reloading reduce full-run retry losses while leaving the original hazards and rock-paper-scissors rules intact.

Reviewed7.6 / 10Not provided

Review sources

Not provided

Core information

Developer
SEGA
Publisher
Tec ToySEGA
Release date
2012
Platforms
PlayStation 3
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Main Story Under 10 HoursThird Person3D GraphicsReplayableLinear LevelsSolo-friendlyExplorationReal-time CombatFast-pacedPlatformingDodge
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Side view

Release editions

Sources

Not provided