Alex Kidd in Miracle World
Alex Kidd in Miracle World is a PlayStation 3 action game released in 2012 developed by SEGA. It centers on area and route exploration, movement and immediate actions, and enemy and hazard responses, with controls and information arranged around the DualShock 3 or Sixaxis twin sticks, triggers, and face buttons, with PlayStation Move only where explicitly supported.
- AI score · out of 10
- 7.1 / 10
About this game
Alex Kidd in Miracle World is a PlayStation 3 action game centered on area and route exploration, movement and immediate actions, and enemy and hazard responses. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while HD 3D scenes, Blu-ray data streaming, surround audio, and cinematic presentation need to preserve action, state, and text readability together. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include Blu-ray loading, HDD installs, system software, DualShock 3 battery life, Move accessories, resolution and frame rate, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in series
Alex Kidd is Sega’s colorful action series starring a small adventurer with a mighty punch. You jump past hazards and explore strange worlds; the best-known adventures add breakable blocks, unusual vehicles and rock-paper-scissors contests to the platforming.
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PlayStation 3AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
The original Alex Kidd retains distinctive vehicle and resource choices, with patience required for hand-game bosses and old-fashioned punishment.
The original Alex Kidd retains distinctive vehicle and resource choices, with patience required for hand-game bosses and old-fashioned punishment. Block-breaking punches and purchased vehicles provide meaningful resource choices, while distinctive hand-game bosses can abruptly stop an otherwise skilled run. Water, air and multidirectional stages vary movement; PS3 helicopter, money and castle trials focus replay on particular challenges. Small cartoon characters and changing environments provide a clear playful identity, with appeal in compact action composition rather than cinematic storytelling. Official PS3 saving and reloading reduce full-run retry losses while leaving the original hazards and rock-paper-scissors rules intact. Assesses the PS3 SEGA AGES ONLINE port, not DX or Switch additions; current online leaderboards are not guaranteed.
Strengths
- Purchased tools add choices to direct platforming, but losing a hand game can abruptly end a skilled run.
- A compact visual vocabulary supports its playful adventure identity.
Weaknesses
- Water, air and multidirectional stages vary movement; PS3 helicopter, money and castle trials focus replay on particular challenges.
- Official PS3 saving and reloading reduce full-run retry losses while leaving the original hazards and rock-paper-scissors rules intact.
Who it is for: Players interested in eight-bit platform action, vehicles and classic rules.
Play notes: Assesses the PS3 SEGA AGES ONLINE port, not DX or Switch additions; current online leaderboards are not guaranteed.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Water, air and multidirectional stages vary movement; PS3 helicopter, money and castle trials focus replay on particular challenges. | Reviewed | 7.0 / 10 | Not provided |
| Dimension Block-breaking punches and purchased vehicles provide meaningful resource choices, while distinctive hand-game bosses can abruptly stop an otherwise skilled run. | Reviewed | 7.1 / 10 | Not provided |
| Dimension Small cartoon characters and changing environments provide a clear playful identity, with appeal in compact action composition rather than cinematic storytelling. | Reviewed | 7.0 / 10 | Not provided |
| Dimension Official PS3 saving and reloading reduce full-run retry losses while leaving the original hazards and rock-paper-scissors rules intact. | Reviewed | 7.6 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- SEGA
- Release date
- 2012
- Platforms
- PlayStation 3
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genre
- Tags
- Main Story Under 10 HoursThird Person3D GraphicsReplayableLinear LevelsSolo-friendlyExplorationReal-time CombatFast-pacedPlatformingDodge
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Side view
Release editions
- WiiWorldwide2008
- PlayStation 3Worldwide2012
Game gallery
Sources
Not provided