Current version:Nintendo Switch
Crypt of the NecroDancer: Nintendo Switch Edition

Crypt of the NecroDancer: Nintendo Switch Edition

Move to the beat through randomly generated dungeons, battling monsters as music sets the timing for navigation and changing layouts give each attempt a different route to read.

AI score · out of 10
8.8 / 10
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About this game

Crypt of the NecroDancer combines dungeon exploration with movement on the musical beat. Navigate a randomly generated dungeon and battle creatures such as skeletons, zombies and dragons while following a soundtrack by Danny Baranowsky. The layout and item placement change between plays, so the route through the dungeon is not fixed. You can explore alone or team up for two-player local co-op in the base game. Online multiplayer and local co-op for up to four players require the separately purchased SYNCHRONY DLC. On Switch, touchscreen input works for navigating menus, but cannot be used to play the dungeon itself.

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Nintendo Switch

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.8 / 10Nintendo Switch

For players who want dungeon decisions tied to a musical pulse.

Beat-based movement asks players to consider where to go and when to move together. Changing layouts and item placement could keep route reading relevant for people who enjoy adapting rather than memorizing one fixed course.

Strengths

  • The beat gives music a direct role in dungeon navigation.
  • Changing dungeon arrangements can reward attention to the current route.

Weaknesses

  • Players who prefer to consider every movement at their own pace may find beat-based navigation demanding.

Who it is for: Players interested in combining rhythmic timing with adapting to changing dungeon layouts.

Play notes: Online multiplayer and local co-op for up to four players require the separately purchased SYNCHRONY DLC.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Changing layouts and item placement can shift attention toward adapting each attempt rather than rehearsing an identical route.

Reviewed8.7 / 10Not provided
Dimension

Linking movement to the beat may make route choice more engaging for players who want timing to matter alongside positioning.

Reviewed9.1 / 10Not provided
Dimension

Danny Baranowsky's music can serve as an active reference for movement, which may appeal to players who want the soundtrack involved in their decisions.

Reviewed9.0 / 10Not provided
Dimension

Touchscreen use stops at menu navigation, so players wanting touch-controlled dungeon movement will need a different input approach.

Reviewed8.1 / 10Not provided

Review sources

Not provided

Core information

Release date
2018
Platforms
Nintendo Switch
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
ExplorationFantasyLocal Co-opRhythm-based PlayStory-drivenSolo-friendlyReplayableLevel ProgressionTop-downTurn-based Combat
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Co-opSingle player
Perspectives
Third personTop-down

Release editions

Sources

  • www.nintendo.comSource revision: 1
  • www.nintendo.com