Celeste
Guide Madeline up Celeste Mountain by combining jumps, air-dashes and climbing. Short platforming areas and nearby restarts make each failed attempt another chance to work out the next movement sequence.
- AI score · out of 10
- 9.2 / 10
About this game
Celeste follows Madeline's climb up a mountain alongside a story about confronting her inner struggles. You move through platforming areas using jumps, air-dashes and climbing, combining those actions to reach the next stretch of the ascent. The route is divided into short areas, and failure sends you back to a nearby restart point. The game also includes unlockable B-side chapters with harder platforming challenges. Its movement rules include a small allowance for jumping just after leaving an edge, giving the jump input some room around the edge of a platform. Live piano and synthesizer beats form part of the soundtrack accompanying the journey.
Collected in topics
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Nintendo SwitchAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
A strong conceptual fit for players who enjoy learning demanding movement in small steps.
Short areas and nearby restarts may make it easier to focus on correcting one movement sequence at a time. The harder B-side chapters offer a further goal for players who become interested in refining those same actions.
Strengths
- Nearby restarts could keep the focus on adjusting an attempt rather than retracing a long route.
- The post-edge jump allowance may help intended jumps register around platform edges.
Weaknesses
- Players who dislike practicing difficult platforming sequences may find the challenge-led structure tiring.
Who it is for: Players who enjoy refining jumps and dashes, with a character-focused story alongside the climb.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Short areas may divide practice into manageable objectives, while unlockable B-sides provide a separate source of harder challenges. | Reviewed | 8.8 / 10 | Not provided |
| Dimension Combining jumps, dashes and climbing could reward players who enjoy treating a route as a movement problem to solve. | Reviewed | 9.5 / 10 | Not provided |
| Dimension The piano and synthesizer instrumentation may appeal to players who value a musical companion to a character's personal journey. | Reviewed | 9.0 / 10 | Not provided |
| Dimension The verified post-edge jump allowance may accommodate slightly late jump inputs without establishing any broader claim about latency. | Reviewed | 9.3 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Extremely OK Games
- Publisher
- Extremely OK Games
- Release date
- 2018
- Platforms
- Nintendo Switch
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genre
- Tags
- Main Story 10–20 HoursStory-drivenSide-scrolling2D GraphicsPixel ArtSolo-friendlyReplayableHigh DifficultyLow Entry BarrierPlatforming
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Side view
Release editions
- Windows PCWorldwide2018
- Nintendo SwitchWorldwide2018
Game gallery
Sources
- www.nintendo.comSource revision: 1
- www.nintendo.com