Current version:PlayStation 3
Brothers in Arms - Hell's Highway

Brothers in Arms - Hell's Highway

Brothers in Arms - Hell's Highway is a PlayStation 3 shooter game released in 2008 developed by Gearbox Software. It centers on aiming, shooting, and weapon use, aiming and shooting, and positioning and evasion, with controls and information arranged around the DualShock 3 or Sixaxis twin sticks, triggers, and face buttons, with PlayStation Move only where explicitly supported.

AI score · out of 10
7.4 / 10
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About this game

Brothers in Arms - Hell's Highway is a PlayStation 3 shooter game centered on aiming, shooting, and weapon use, aiming and shooting, and positioning and evasion. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while HD 3D scenes, Blu-ray data streaming, surround audio, and cinematic presentation need to preserve action, state, and text readability together. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include Blu-ray loading, HDD installs, system software, DualShock 3 battery life, Move accessories, resolution and frame rate, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation 3

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.4 / 10PlayStation 3

Squad tactics and character drama hold up, while familiar missions and PS3 friction restrain the whole.

The original PS3 Hell's Highway is strongest when Matt Baker directs squads to suppress enemy positions, finds a safe route and completes a flank himself. Machine-gun, assault and bazooka units give cover a tactical role rather than making it a temporary pause in shooting. Some light cover can be destroyed, forcing both sides to reconsider position. Baker's memories, his strained relationships and expressive performances give these encounters more human context than another sequence of targets would. The campaign does not always develop that promise. Solo clearances and larger firefights interrupt each other, but several sniper, tank and village scenarios remain familiar war-shooter territory. Recon collectibles, replayable missions and an unlocked Authentic difficulty add reasons to return. Historical online multiplayer was thin and reportedly laggy at launch; it is not counted as a dependable present-day benefit. PS3-specific coverage also records an initial install, unclear checkpoint signalling, a cover camera that catches on nearby objects, and awkward grenade or sprint inputs. Basic aiming and squad commands remain sound, yet such frictions explain why the tactical premise is more impressive than its polish. This rating covers the original offline PS3 campaign and does not attribute later PlayStation Move hardware to its 2008 control scheme.

Strengths

  • Suppression and flanking make squad orders meaningful
  • Performances and music give the squad's story emotional weight
  • Destructible cover and specialized units reward repositioning

Weaknesses

  • Several familiar World War II mission patterns recur
  • Cover camera, checkpoints and grenade input interrupt play
  • Launch multiplayer was thin and lag-prone

Who it is for: Players who prefer directing a squad and planning a flank over nonstop solo shooting.

Play notes: Original offline PS3 campaign only; current online service is unverified, and Move support is not assumed.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Mission variants and replay options help, but familiar scenarios and thin launch multiplayer limit longevity.

Reviewed6.7 / 10Not provided
Dimension

Suppression and flanking give firefights real decisions, though squad pathfinding sometimes falters.

Reviewed7.7 / 10Not provided
Dimension

Performances and orchestral direction give Baker's squad weight, despite a few forced scenes.

Reviewed8.2 / 10Not provided
Dimension

Squad commands work, but cover camera, checkpoints, grenades and texture pop-in add friction.

Reviewed6.8 / 10Not provided

Review sources

Not provided

Core information

Publisher
Ubisoft
Release date
2008
Platforms
PlayStation 3
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Third PersonPlayer versus EnvironmentLinear Levels3D GraphicsReplayableMain Story Under 10 HoursSolo-friendlyFast-pacedDodgeShooting
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single playerMultiplayer
Perspectives
First person

Release editions

Sources

Not provided