Current version:Wii
Brothers in Arms - Double Time

Brothers in Arms - Double Time

Brothers in Arms - Double Time is a Wii shooter game released in 2008 developed by Gearbox Software. It centers on combat encounters, local multiplayer or cooperative interaction, and aiming and shooting, with controls, information, and pacing arranged around Wii Remote pointing and motion input, the Nunchuk, and Classic or GameCube controllers where supported.

AI score · out of 10
5.2 / 10
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About this game

Brothers in Arms - Double Time is a Wii shooter game centered on combat encounters, local multiplayer or cooperative interaction, and aiming and shooting. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while standard-definition output, motion feedback, and interface scale at television distance need to preserve control readability. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and multiplayer service conditions can increase control pressure. Platform conditions also include the Sensor Bar, remote batteries, motion calibration, peripheral requirements, storage limits, and retired online services affect present-day use. This description covers only this platform release and does not import features from other editions.

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Wii

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

5.2 / 10Wii

A worthwhile tactical foundation undermined by the Wii conversion's controls and repeated interruptions.

Double Time brings two earlier Brothers in Arms campaigns to Wii, retaining the idea of suppressing enemies with a squad before attacking their flank. That tactical framework is more interesting than straightforward shooting, and strong voices and music help convey the soldiers' situation. Squadmates getting stuck or standing in hostile fire undermine the reward for planning, however. Two campaigns provide substance, but the original multiplayer modes are missing. Historical Wii testing reports sluggish turning during busy encounters, unreliable melee and grenade gestures, and repeated freezes lasting several seconds. Blurry textures also hinder enemy identification. This is best reserved for Wii owners specifically seeking those campaigns; its amount of content cannot compensate for unreliable execution.

Strengths

  • Squad suppression and flanking provide tactical structure
  • Two campaigns retain dramatic voices and music

Weaknesses

  • Unreliable squad behavior and removed multiplayer
  • Sluggish controls and repeated historical freezing

Who it is for: Wii-only players specifically interested in the early campaigns.

Play notes: This assessment concerns the Wii conversion and historical observations, not other platform builds.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Two campaigns offer scope, but lost multiplayer and interrupted engagements restrict enduring appeal.

Reviewed5.8 / 10Not provided
Dimension

The tactical premise is substantial, but unreliable execution weakens the value of planning.

Reviewed5.1 / 10Not provided
Dimension

Dramatic framing works better than the readability of combat scenes.

Reviewed6.2 / 10Not provided
Dimension

Aiming and command execution lose consistency, with hard pauses breaking tactical rhythm.

Reviewed3.1 / 10Not provided

Review sources

Not provided

Core information

Publisher
Ubisoft
Release date
2008
Platforms
Wii
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Fast-paced3D GraphicsReplayableThird PersonMain Story Under 10 HoursWarLinear LevelsSolo-friendlyPlayer versus PlayerReal-time CombatDodgeShooting
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
MultiplayerSingle player
Perspectives
First person

Release editions

  • WiiWorldwide2008

Sources

Not provided