Current version:PlayStation 2
Brothers in Arms - Meiyo no Daishou cover

Brothers in Arms - Meiyo no Daishou

Brothers in Arms: Earned in Blood combines first-person shooting with squad suppression and flanking across a follow-up Normandy campaign. This catalogue entry evaluates the recorded original-platform release, including its period-specific controls, presentation, content structure, hardware limits, and intended mode of play.

AI score · out of 10
8.0 / 10
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About this game

Brothers in Arms: Earned in Blood combines first-person shooting with squad suppression and flanking across a follow-up Normandy campaign. Suppression and movement clearly connect shooting with command, while battlefield narrative, audio, and historical environments build immersion. PS2 visuals, frame rate, aiming, and ally AI are constrained, missions often require repeated enemy-position reading, and checkpoints amplify mistakes. Its tactical idea remains strong. This description covers the original ps2 release represented by this catalog entry and does not assume conveniences introduced by later ports. The assessment also treats period hardware limits, documented mechanics, original controls, and release-specific access as explicit evaluation boundaries.

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PlayStation 2

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.0 / 10PlayStation 2

Brothers in Arms: Earned in Blood combines first-person shooting with squad suppression and flanking across a follow-up Normandy campaign.

Suppression and movement clearly connect shooting with command, while battlefield narrative, audio, and historical environments build immersion. PS2 visuals, frame rate, aiming, and ally AI are constrained, missions often require repeated enemy-position reading, and checkpoints amplify mistakes. Its tactical idea remains strong. Overall, its main strengths are Suppression, flanking, command, and shooting align; Narrative, audio, and history build immersion. Its material limitations are Limited PS2 frame rate, aiming, and ally AI; Enemy-position trial and costly checkpoints. This score covers the original platform release represented by this catalog record and excludes conveniences added by emulators or later ports. The conclusion also accounts for original hardware readability, input, and access conditions. Documented uncertainty remains explicit. The evidence supports this balance.

Strengths

  • Suppression, flanking, command, and shooting align
  • Narrative, audio, and history build immersion

Weaknesses

  • Limited PS2 frame rate, aiming, and ally AI
  • Enemy-position trial and costly checkpoints

Who it is for: Players who value suppression, flanking, command, and shooting align and can accept the recorded release's limits.

Play notes: Before playing, expect limited ps2 frame rate, aiming, and ally ai and enemy-position trial and costly checkpoints; this assessment covers the recorded platform release.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Narrative, audio, and history build immersion; Enemy-position trial and costly checkpoints.

Reviewed8.0 / 10Not provided
Dimension

Suppression, flanking, command, and shooting align; Limited PS2 frame rate, aiming, and ally AI.

Reviewed8.6 / 10Not provided
Dimension

Narrative, audio, and history build immersion; presentation is judged within the original platform conditions, with no bonus for age alone.

Reviewed8.4 / 10Not provided
Dimension

Judged on the original ps2 release's input, readability, saving, and accessory conditions. Limited PS2 frame rate, aiming, and ally AI.

Reviewed6.0 / 10Not provided

Review sources

Not provided

Core information

Publisher
Ubisoft
Release date
2005
Platforms
PlayStation 2
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Resource ManagementSolo-friendly3D GraphicsShootingFirst PersonWorld War IILinear LevelsStory-driven
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided