Bloody Roar
Bloody Roar is a PlayStation fighting game released in 1997 developed by Raizing. It centers on combat encounters, story, case, or mission progress, and move inputs, with controls and information arranged around the directional pad, shoulder and face buttons, plus DualShock twin analog sticks and vibration where supported.
- AI score · out of 10
- 7.4 / 10
About this game
Bloody Roar is a PlayStation fighting game centered on combat encounters, story, case, or mission progress, and move inputs. Short bouts use character differences and rising difficulty for variety, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hit feedback, and readable arenas create match tension, while early 3D graphics, pre-rendered backgrounds, CD audio, and full-motion video need to preserve targets and interface readability on a television. The genre-specific limitation is that button mapping, move recognition, multiplayer accessories, and cpu behavior can affect balance. Platform conditions also include disc loading, Memory Card saves, regional video standards, digital or analog control support, vibration, and dedicated peripherals affect original-hardware use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in series
Bloody Roar is a 3D fighting series where human combatants transform into animal-like beasts. Punches, kicks and defensive reads lead into a second set of attacks in beast form, making the moment you transform part of the contest.
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PlayStationAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Beast timing makes fast fights distinctive despite easy chains.
The original PlayStation Bloody Roar brings the arcade Beastorizer idea home and adds Beast Rave to this edition. Eight fighters build a beast gauge, then turn into creatures such as a wolf, rabbit or gorilla for quicker and different moves. Beast Rave consumes that resource for a burst of rapid chains, so the timing of transformation and expenditure is a real tempo decision rather than a costume flourish. Basic combinations are easy to execute, sometimes so easy that button mashing competes with learned technique. That limits the long-term reward for mastery but makes a local bout immediately lively. Dynamic bites, throws and blood effects give the arena force; impact sounds are especially effective, while the music is more conventional. The direct original-PlayStation review says the port resembles its arcade counterpart closely and runs quickly and smoothly. This supports an assessment of the 1997 disc, not of the separate PS3 classic release frozen nearby. It suits players wanting accessible, energetic animal-form fighting with friends rather than a high barrier of execution.
Strengths
- Beast gauge, PS1 Rave and fluid attacks.
Weaknesses
- Button mashing and modest strategic depth.
Who it is for: Fans of accessible local animal-form fighters.
Play notes: 1997 PS1 original; PS3 classic unverified.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension 短局热闹,精研回报有限。 | Reviewed | 6.7 / 10 | Not provided |
| Dimension 变身改变节奏而非换皮。 | Reviewed | 7.8 / 10 | Not provided |
| Dimension 变身演出有记忆点。 | Reviewed | 7.4 / 10 | Not provided |
| Dimension 原机响应支持快节奏。 | Reviewed | 7.7 / 10 | Not provided |
Review sources
Not provided
Core information
- Release date
- 1997
- Platforms
- PlayStation
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Fighting · Primary genre
- Tags
- ReplayableMelee Combat3D GraphicsMain Story Under 10 HoursSolo-friendlyFast-pacedPlayer versus PlayerStory-drivenShort SessionsCombosWarReal-time Combat
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single playerMultiplayer
- Perspectives
- Side view
Release editions
- PlayStationWorldwide1997
- PlayStation 3Worldwide2008
Game gallery
Sources
Not provided