Current version:PlayStation
Bloody Roar

Bloody Roar

Bloody Roar is a PlayStation fighting game released in 1997 developed by Raizing. It centers on combat encounters, story, case, or mission progress, and move inputs, with controls and information arranged around the directional pad, shoulder and face buttons, plus DualShock twin analog sticks and vibration where supported.

AI score · out of 10
7.4 / 10
View review
My list

Reading your list from this browser…

About this game

Bloody Roar is a PlayStation fighting game centered on combat encounters, story, case, or mission progress, and move inputs. Short bouts use character differences and rising difficulty for variety, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hit feedback, and readable arenas create match tension, while early 3D graphics, pre-rendered backgrounds, CD audio, and full-motion video need to preserve targets and interface readability on a television. The genre-specific limitation is that button mapping, move recognition, multiplayer accessories, and cpu behavior can affect balance. Platform conditions also include disc loading, Memory Card saves, regional video standards, digital or analog control support, vibration, and dedicated peripherals affect original-hardware use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

Collected in series

Recommended games

Related game recommendations on this platform

PlayStation

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.4 / 10PlayStation

Beast timing makes fast fights distinctive despite easy chains.

The original PlayStation Bloody Roar brings the arcade Beastorizer idea home and adds Beast Rave to this edition. Eight fighters build a beast gauge, then turn into creatures such as a wolf, rabbit or gorilla for quicker and different moves. Beast Rave consumes that resource for a burst of rapid chains, so the timing of transformation and expenditure is a real tempo decision rather than a costume flourish. Basic combinations are easy to execute, sometimes so easy that button mashing competes with learned technique. That limits the long-term reward for mastery but makes a local bout immediately lively. Dynamic bites, throws and blood effects give the arena force; impact sounds are especially effective, while the music is more conventional. The direct original-PlayStation review says the port resembles its arcade counterpart closely and runs quickly and smoothly. This supports an assessment of the 1997 disc, not of the separate PS3 classic release frozen nearby. It suits players wanting accessible, energetic animal-form fighting with friends rather than a high barrier of execution.

Strengths

  • Beast gauge, PS1 Rave and fluid attacks.

Weaknesses

  • Button mashing and modest strategic depth.

Who it is for: Fans of accessible local animal-form fighters.

Play notes: 1997 PS1 original; PS3 classic unverified.

View scoring basis
DimensionReview stateScoreWeight
Dimension

短局热闹,精研回报有限。

Reviewed6.7 / 10Not provided
Dimension

变身改变节奏而非换皮。

Reviewed7.8 / 10Not provided
Dimension

变身演出有记忆点。

Reviewed7.4 / 10Not provided
Dimension

原机响应支持快节奏。

Reviewed7.7 / 10Not provided

Review sources

Not provided

Core information

Release date
1997
Platforms
PlayStation
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
ReplayableMelee Combat3D GraphicsMain Story Under 10 HoursSolo-friendlyFast-pacedPlayer versus PlayerStory-drivenShort SessionsCombosWarReal-time Combat
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single playerMultiplayer
Perspectives
Side view

Release editions

Sources

Not provided