Advanced V.G. 2
Advanced V.G. 2 is a PlayStation fighting game released in 1998 developed by TGL. It centers on combat encounters, story, case, or mission progress, and move inputs, with controls and information arranged around the directional pad, shoulder and face buttons, plus DualShock twin analog sticks and vibration where supported.
- AI score · out of 10
- 8.1 / 10
About this game
Advanced V.G. 2 is a PlayStation fighting game centered on combat encounters, story, case, or mission progress, and move inputs. Short bouts use character differences and rising difficulty for variety, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hit feedback, and readable arenas create match tension, while early 3D graphics, pre-rendered backgrounds, CD audio, and full-motion video need to preserve targets and interface readability on a television. The genre-specific limitation is that button mapping, move recognition, multiplayer accessories, and cpu behavior can affect balance. Platform conditions also include disc loading, Memory Card saves, regional video standards, digital or analog control support, vibration, and dedicated peripherals affect original-hardware use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in series
Variable Geo turns a tournament between restaurant waitresses into colorful two-dimensional fighting. Its adult-oriented computer games and separate console branch share martial arts, extravagant special moves and a cast whose uniforms are as recognizable as their fighting styles.
Recommended games
Related game recommendations on this platform
PlayStationAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
A rewarding anime fighter with useful practice and substantial story appeal.
The attraction is not just the cast; its offensive choices have meaningful layers. Spending meter on an enhanced special or a more expensive hyper attack, then combining counters, dash jumps and target combos, makes each approach worth practicing. Training can restore health, fill the super meter and provide either a stationary or computer-controlled opponent, making repeated experiments convenient. Advanced combos can become infinites, however, so serious rivals should understand that balance risk. Story alternates fights with dialogue and animation, while Time Attack and hidden fighters add further goals. Losing the option to choose a single CPU duel makes casual sparring less direct. Detailed sprites, backgrounds, energetic music and voices create an appealing anime identity, even when camera scaling exposes extra pixelation.
Strengths
- Layered meter and movement decisions
- Useful regenerating-health practice
- Detailed anime staging and energetic music
Weaknesses
- Infinite combos threaten competitive balance
- Selected single CPU duels removed
- Camera scaling exposes pixelation
Who it is for: Players who enjoy combo practice, anime stories and solo fighting challenges.
Play notes: Story dialogue and voices are Japanese; competitive play requires awareness of infinite combinations.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Story, Time Attack and unlocks sustain solo goals, though selectable single CPU duels are missing. | Reviewed | 7.9 / 10 | Not provided |
| Dimension Movement, counters and resource decisions create lively depth, though infinite combos threaten competitive balance. | Reviewed | 8.2 / 10 | Not provided |
| Dimension Detailed sprites, energetic music and voiced animation reinforce its identity, despite visible zoom pixelation. | Reviewed | 8.4 / 10 | Not provided |
| Dimension Regenerating health and full-meter practice support repeated combo learning, despite missing selected CPU duels. | Reviewed | 7.8 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- TGL
- Publisher
- TGL
- Release date
- 1998
- Platforms
- PlayStation
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Fighting · Primary genre
- Tags
- Fast-pacedSolo-friendlyMain Story Under 10 HoursReal-time CombatShort SessionsCombosReplayable3D GraphicsMelee CombatStory-drivenPlayer versus Player
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Side view
Release editions
- PlayStationWorldwide1998
Game gallery
Sources
Not provided