Current version:PlayStation
Advanced V.G. 2

Advanced V.G. 2

Advanced V.G. 2 is a PlayStation fighting game released in 1998 developed by TGL. It centers on combat encounters, story, case, or mission progress, and move inputs, with controls and information arranged around the directional pad, shoulder and face buttons, plus DualShock twin analog sticks and vibration where supported.

AI score · out of 10
8.1 / 10
View review
My list

Reading your list from this browser…

About this game

Advanced V.G. 2 is a PlayStation fighting game centered on combat encounters, story, case, or mission progress, and move inputs. Short bouts use character differences and rising difficulty for variety, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hit feedback, and readable arenas create match tension, while early 3D graphics, pre-rendered backgrounds, CD audio, and full-motion video need to preserve targets and interface readability on a television. The genre-specific limitation is that button mapping, move recognition, multiplayer accessories, and cpu behavior can affect balance. Platform conditions also include disc loading, Memory Card saves, regional video standards, digital or analog control support, vibration, and dedicated peripherals affect original-hardware use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

Collected in series

Recommended games

Related game recommendations on this platform

PlayStation

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.1 / 10PlayStation

A rewarding anime fighter with useful practice and substantial story appeal.

The attraction is not just the cast; its offensive choices have meaningful layers. Spending meter on an enhanced special or a more expensive hyper attack, then combining counters, dash jumps and target combos, makes each approach worth practicing. Training can restore health, fill the super meter and provide either a stationary or computer-controlled opponent, making repeated experiments convenient. Advanced combos can become infinites, however, so serious rivals should understand that balance risk. Story alternates fights with dialogue and animation, while Time Attack and hidden fighters add further goals. Losing the option to choose a single CPU duel makes casual sparring less direct. Detailed sprites, backgrounds, energetic music and voices create an appealing anime identity, even when camera scaling exposes extra pixelation.

Strengths

  • Layered meter and movement decisions
  • Useful regenerating-health practice
  • Detailed anime staging and energetic music

Weaknesses

  • Infinite combos threaten competitive balance
  • Selected single CPU duels removed
  • Camera scaling exposes pixelation

Who it is for: Players who enjoy combo practice, anime stories and solo fighting challenges.

Play notes: Story dialogue and voices are Japanese; competitive play requires awareness of infinite combinations.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Story, Time Attack and unlocks sustain solo goals, though selectable single CPU duels are missing.

Reviewed7.9 / 10Not provided
Dimension

Movement, counters and resource decisions create lively depth, though infinite combos threaten competitive balance.

Reviewed8.2 / 10Not provided
Dimension

Detailed sprites, energetic music and voiced animation reinforce its identity, despite visible zoom pixelation.

Reviewed8.4 / 10Not provided
Dimension

Regenerating health and full-meter practice support repeated combo learning, despite missing selected CPU duels.

Reviewed7.8 / 10Not provided

Review sources

Not provided

Core information

Developer
TGL
Publisher
TGL
Release date
1998
Platforms
PlayStation
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Fast-pacedSolo-friendlyMain Story Under 10 HoursReal-time CombatShort SessionsCombosReplayable3D GraphicsMelee CombatStory-drivenPlayer versus Player
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Side view

Release editions

Sources

Not provided