Bloody Roar 2
Bloody Roar 2 lets fighters transform into beasts during battle, using a Beast Gauge, cancels, aerial combos, and distinct abilities to control fast 3D matches. This catalogue entry evaluates the recorded original-platform release, including its period-specific controls, presentation, content structure, hardware limits, and intended mode of play.
- AI score · out of 10
- 8.2 / 10
About this game
Bloody Roar 2 lets fighters transform into beasts during battle, using a Beast Gauge, cancels, aerial combos, and distinct abilities to control fast 3D matches. Resource choices between human and beast forms create a distinctive rhythm, while character variety, combos, and forceful presentation reward study. Some characters and tactics are overly strong, story content is limited, and camera or input behavior shows early 3D-fighter age. The core offense and defense remain expressive. This description covers the original ps1 release represented by this catalog entry and does not assume conveniences introduced by later ports. The assessment also treats period hardware limits, documented mechanics, original controls, and release-specific access as explicit evaluation boundaries.
Collected in series
Bloody Roar is a 3D fighting series where human combatants transform into animal-like beasts. Punches, kicks and defensive reads lead into a second set of attacks in beast form, making the moment you transform part of the contest.
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PlayStationAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Bloody Roar 2 lets fighters transform into beasts during battle, using a Beast Gauge, cancels, aerial combos, and distinct abilities to control fast 3D matches.
Resource choices between human and beast forms create a distinctive rhythm, while character variety, combos, and forceful presentation reward study. Some characters and tactics are overly strong, story content is limited, and camera or input behavior shows early 3D-fighter age. The core offense and defense remain expressive. Overall, its main strengths are Human and beast resources create distinctive combat rhythm; Characters, combos, and impact reward study. Its material limitations are Some characters and tactics are too strong; Limited story, camera, and period input constraints. This score covers the original platform release represented by this catalog record and excludes conveniences added by emulators or later ports. The conclusion also accounts for original hardware readability, input, and access conditions. Documented uncertainty remains explicit. The evidence supports this balance.
Strengths
- Human and beast resources create distinctive combat rhythm
- Characters, combos, and impact reward study
Weaknesses
- Some characters and tactics are too strong
- Limited story, camera, and period input constraints
Who it is for: Players who value human and beast resources create distinctive combat rhythm and can accept the original release's limits.
Play notes: Before playing, expect some characters and tactics are too strong and limited story, camera, and period input constraints; this assessment covers the recorded original-platform release.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Characters, combos, and impact reward study; Limited story, camera, and period input constraints. | Reviewed | 7.8 / 10 | Not provided |
| Dimension Human and beast resources create distinctive combat rhythm; Some characters and tactics are too strong. | Reviewed | 8.6 / 10 | Not provided |
| Dimension Characters, combos, and impact reward study; presentation is judged within the original platform conditions, with no bonus for age alone. | Reviewed | 8.5 / 10 | Not provided |
| Dimension Judged on the original ps1 release's input, readability, saving, and accessory conditions. Some characters and tactics are too strong. | Reviewed | 7.2 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Eighting
- Publisher
- Hudson Soft
- Release date
- 1999
- Platforms
- PlayStation
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Fighting · Primary genre
- Tags
- ReplayableCombosMelee Combat3D GraphicsPlayer versus PlayerFast-pacedThird PersonSolo-friendly
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- PlayStationWorldwide1999
- PlayStation 3Worldwide2010
Game gallery
Sources
Not provided