Current version:PlayStation
Bloody Roar - Hyper Beast Duel

Bloody Roar - Hyper Beast Duel

Bloody Roar - Hyper Beast Duel is a PlayStation fighting game released in 1997 developed by Raizing. It centers on move inputs, offense-defense reads, and character matchups, with controls and information arranged around the directional pad, shoulder and face buttons, plus DualShock twin analog sticks and vibration where supported.

AI score · out of 10
7.9 / 10
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About this game

Bloody Roar - Hyper Beast Duel is a PlayStation fighting game centered on move inputs, offense-defense reads, and character matchups. Short bouts use character differences and rising difficulty for variety, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hit feedback, and readable arenas create match tension, while early 3D graphics, pre-rendered backgrounds, CD audio, and full-motion video need to preserve targets and interface readability on a television. The genre-specific limitation is that button mapping, move recognition, multiplayer accessories, and cpu behavior can affect balance. Platform conditions also include disc loading, Memory Card saves, regional video standards, digital or analog control support, vibration, and dedicated peripherals affect original-hardware use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.9 / 10PlayStation

Accessible, energetic fighting with meaningful transformation choices.

Bloody Roar makes transformation more than an animal-themed spectacle. Filling the beast gauge unlocks a faster, stronger form with additional attacks, while the PlayStation-exclusive Beast Rave increases pressure at the cost of draining that resource and returning the fighter to human form. Simple combinations provide immediate satisfaction, but timing and move selection leave room for more deliberate play. Practice, time attack and survival supply different solo goals, with local opponents bringing transformation decisions into focus. Animal designs and strong impact effects establish character; the music is comparatively conventional. Straightforward menus and short loading make repeated practice convenient. This original PlayStation entry suits players wanting energetic combat with an understandable resource tradeoff.

Strengths

  • Transformation and gauge use create clear risk and reward.
  • Useful challenge modes and convenient menus support practice.

Weaknesses

  • Music is less distinctive than the transformation and impact effects.

Who it is for: Players seeking fast fighting with accessible combinations and resource decisions.

Play notes: This is the original PlayStation first game. Beast Rave drains the gauge; saving uses one memory-card block.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Practice, time attack and survival sustain learning and replay after the basics.

Reviewed7.6 / 10Not provided
Dimension

Transformation and gauge-draining pressure create meaningful risk and reward within approachable combinations.

Reviewed8.2 / 10Not provided
Dimension

Animal forms and impact sounds establish identity, while the soundtrack is more conventional.

Reviewed7.7 / 10Not provided
Dimension

Clear menus, short loading and responsive input make practice and rematches convenient.

Reviewed8.0 / 10Not provided

Review sources

Not provided

Core information

Publisher
Hudson Soft
Release date
1997
Platforms
PlayStation
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Fast-pacedCombosMain Story Under 10 HoursSolo-friendlyShort SessionsPlayer versus PlayerMelee CombatReal-time CombatReplayable3D Graphics
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided