Current version:PlayStation
Bloody Roar 2 - Bringer of the New Age

Bloody Roar 2 - Bringer of the New Age

Bloody Roar 2 - Bringer of the New Age is a PlayStation fighting game released in 1999 developed by Eighting. It centers on move inputs, offense-defense reads, and character matchups, with controls and information arranged around the directional pad, shoulder and face buttons, plus DualShock twin analog sticks and vibration where supported.

AI score · out of 10
7.4 / 10
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About this game

Bloody Roar 2 - Bringer of the New Age is a PlayStation fighting game centered on move inputs, offense-defense reads, and character matchups. Short bouts use character differences and rising difficulty for variety, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hit feedback, and readable arenas create match tension, while early 3D graphics, pre-rendered backgrounds, CD audio, and full-motion video need to preserve targets and interface readability on a television. The genre-specific limitation is that button mapping, move recognition, multiplayer accessories, and cpu behavior can affect balance. Platform conditions also include disc loading, Memory Card saves, regional video standards, digital or analog control support, vibration, and dedicated peripherals affect original-hardware use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.4 / 10PlayStation

Forceful transformations and fast exchanges are tempered by awkward defensive sidestepping.

Bloody Roar 2 gives its human-and-beast combat a strong identity. Transformation effects, aggressive rock and convincing impact sounds make the fast frontal exchanges immediately exciting. New fighters and expanded move sets reward study, while separate punch, kick and beast buttons keep the basics understandable. Character stories add context, and training, survival, time attack and Custom options provide several ways to practice. The limitation is not a tiny repertoire, but awkward access to defensive movement. Convenient sidestepping is absent by default; enabling it in Custom still requires an unintuitive direction input after blocking, encouraging a return to frontal aggression. Responsive basic action cannot entirely overcome that friction. It suits players attracted to transformations and offensive experimentation, provided they learn this edition's defensive rules instead of assuming familiar sidestep habits will transfer.

Strengths

  • Transformation effects, rock and impact sounds intensify the fast combat.
  • Distinctive fighters, expanded moves and several practice challenges reward study.

Weaknesses

  • Convenient sidestepping is absent by default, and awkward Custom inputs push exchanges toward frontal aggression.

Who it is for: Fighting-game players who enjoy transformations, fast offense and studying character moves.

Play notes: This concerns original PS1 Bringer of the New Age, not an arcade performance test; sidestepping requires understanding Custom configuration and its specific input.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Several challenges, practice and character stories provide substantial support, with lasting appeal centered on matches and move exploration.

Reviewed7.5 / 10Not provided
Dimension

Transformations and expanded move sets energize frontal exchanges, but unintuitive sidestepping narrows readily accessible defensive options.

Reviewed7.3 / 10Not provided
Dimension

Transformation effects, hard rock and well-delivered voices reinforce the ferocity of combat with a distinctive, coherent style.

Reviewed8.0 / 10Not provided
Dimension

Clear basic buttons make initial experimentation accessible, while combinations and defensive configuration take further learning.

Reviewed6.7 / 10Not provided

Review sources

Not provided

Core information

Publisher
Hudson Soft
Release date
1999
Platforms
PlayStation
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
ReplayableMelee CombatFast-paced3D GraphicsMain Story Under 10 HoursShort SessionsSolo-friendlyPlayer versus PlayerCombosReal-time Combat
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided