Bloody Roar 2 - Bringer of the New Age
Bloody Roar 2 - Bringer of the New Age is a PlayStation fighting game released in 1999 developed by Eighting. It centers on move inputs, offense-defense reads, and character matchups, with controls and information arranged around the directional pad, shoulder and face buttons, plus DualShock twin analog sticks and vibration where supported.
- AI score · out of 10
- 7.4 / 10
About this game
Bloody Roar 2 - Bringer of the New Age is a PlayStation fighting game centered on move inputs, offense-defense reads, and character matchups. Short bouts use character differences and rising difficulty for variety, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hit feedback, and readable arenas create match tension, while early 3D graphics, pre-rendered backgrounds, CD audio, and full-motion video need to preserve targets and interface readability on a television. The genre-specific limitation is that button mapping, move recognition, multiplayer accessories, and cpu behavior can affect balance. Platform conditions also include disc loading, Memory Card saves, regional video standards, digital or analog control support, vibration, and dedicated peripherals affect original-hardware use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in series
Bloody Roar is a 3D fighting series where human combatants transform into animal-like beasts. Punches, kicks and defensive reads lead into a second set of attacks in beast form, making the moment you transform part of the contest.
Recommended games
Related game recommendations on this platform
PlayStationAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Forceful transformations and fast exchanges are tempered by awkward defensive sidestepping.
Bloody Roar 2 gives its human-and-beast combat a strong identity. Transformation effects, aggressive rock and convincing impact sounds make the fast frontal exchanges immediately exciting. New fighters and expanded move sets reward study, while separate punch, kick and beast buttons keep the basics understandable. Character stories add context, and training, survival, time attack and Custom options provide several ways to practice. The limitation is not a tiny repertoire, but awkward access to defensive movement. Convenient sidestepping is absent by default; enabling it in Custom still requires an unintuitive direction input after blocking, encouraging a return to frontal aggression. Responsive basic action cannot entirely overcome that friction. It suits players attracted to transformations and offensive experimentation, provided they learn this edition's defensive rules instead of assuming familiar sidestep habits will transfer.
Strengths
- Transformation effects, rock and impact sounds intensify the fast combat.
- Distinctive fighters, expanded moves and several practice challenges reward study.
Weaknesses
- Convenient sidestepping is absent by default, and awkward Custom inputs push exchanges toward frontal aggression.
Who it is for: Fighting-game players who enjoy transformations, fast offense and studying character moves.
Play notes: This concerns original PS1 Bringer of the New Age, not an arcade performance test; sidestepping requires understanding Custom configuration and its specific input.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Several challenges, practice and character stories provide substantial support, with lasting appeal centered on matches and move exploration. | Reviewed | 7.5 / 10 | Not provided |
| Dimension Transformations and expanded move sets energize frontal exchanges, but unintuitive sidestepping narrows readily accessible defensive options. | Reviewed | 7.3 / 10 | Not provided |
| Dimension Transformation effects, hard rock and well-delivered voices reinforce the ferocity of combat with a distinctive, coherent style. | Reviewed | 8.0 / 10 | Not provided |
| Dimension Clear basic buttons make initial experimentation accessible, while combinations and defensive configuration take further learning. | Reviewed | 6.7 / 10 | Not provided |
Review sources
Not provided
Core information
- Publisher
- Hudson Soft
- Release date
- 1999
- Platforms
- PlayStation
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Fighting · Primary genre
- Tags
- ReplayableMelee CombatFast-paced3D GraphicsMain Story Under 10 HoursShort SessionsSolo-friendlyPlayer versus PlayerCombosReal-time Combat
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- PlayStationWorldwide1999
Game gallery
Sources
Not provided