Current version:PlayStation
Bishoujo Senshi Sailor Moon SuperS - Shin Shuyaku Soudatsusen

Bishoujo Senshi Sailor Moon SuperS - Shin Shuyaku Soudatsusen

Bishoujo Senshi Sailor Moon SuperS - Shin Shuyaku Soudatsusen is a PlayStation fighting game released in 1996 developed by Angel. It centers on combat encounters, move inputs, and offense-defense reads, with controls and information arranged around the directional pad, shoulder and face buttons, plus DualShock twin analog sticks and vibration where supported.

AI score · out of 10
5.8 / 10
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About this game

Bishoujo Senshi Sailor Moon SuperS - Shin Shuyaku Soudatsusen is a PlayStation fighting game centered on combat encounters, move inputs, and offense-defense reads. Short bouts use character differences and rising difficulty for variety, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hit feedback, and readable arenas create match tension, while early 3D graphics, pre-rendered backgrounds, CD audio, and full-motion video need to preserve targets and interface readability on a television. The genre-specific limitation is that button mapping, move recognition, multiplayer accessories, and cpu behavior can affect balance. Platform conditions also include disc loading, Memory Card saves, regional video standards, digital or analog control support, vibration, and dedicated peripherals affect original-hardware use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

Collected in series

Sailor Moon games bring the Sailor Guardians’ battles, friendships and signature powers into several kinds of play. Side-scrolling action, fighting, role-playing and puzzles offer different ways to spend time with the cast. The shared appeal is seeing familiar characters take the lead, even as the controls and pace change between games.

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PlayStation

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

5.8 / 10PlayStation

Appealing audio, undermined by weak fighting balance

This contest for the lead role works best as a familiar Sailor Moon showcase. The theme song, original Japanese voices and attractive opening offer more immediate pleasure than its fighting depth. Ability Points add some pre-match customization, while automatic special inputs and a practice move list welcome less experienced players. Actual exchanges are slow, however, making attacks easy to anticipate, and extremely powerful desperation moves diminish the value of sustained offense. Story mode restricts selection to six fighters before a markedly harder final opponent. Versus opens all ten characters for casual sessions with a friend. Faceless battle models and awkward deformation leave the visuals behind the audio. Fans may enjoy the soundtrack and cast, but should not expect a finely balanced competitive system.

Strengths

  • Anime music and original voices
  • Automatic inputs and practice move reference
  • Pre-match ability allocation

Weaknesses

  • Overpowering comeback attacks
  • Abrupt final story difficulty spike
  • Weak facial detail and awkward deformation

Who it is for: Sailor Moon fans and casual local-versus players

Play notes: Japanese story and options require comprehension; the full ten-character selection is for versus.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Practice and local versus broaden play, but story selection and a final difficulty spike constrain appeal.

Reviewed5.6 / 10Not provided
Dimension

Ability allocation offers choices, but powerful comeback attacks and slow exchanges weaken sustained competition.

Reviewed4.7 / 10Not provided
Dimension

Theme music and original voices carry the license well, while battle models weaken presentation.

Reviewed7.0 / 10Not provided
Dimension

Automatic inputs and the practice move list provide useful learning support.

Reviewed7.6 / 10Not provided

Review sources

Not provided

Core information

Developer
Angel
Publisher
Angel
Release date
1996
Platforms
PlayStation
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
ReplayableSolo-friendlyReal-time CombatPlayer versus PlayerMain Story Under 10 HoursShort SessionsCombosAnime StyleMelee CombatFast-paced3D Graphics
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
MultiplayerSingle player
Perspectives
Side view

Release editions

Sources

Not provided