Bishoujo Senshi Sailor Moon
Bishoujo Senshi Sailor Moon is a Super Famicom action game released in 1993 developed by Angel. It centers on combat encounters, collection and development goals, and movement and immediate actions, with controls, information, and pacing arranged around television output, a directional pad, shoulder buttons, and a six-button controller.
- AI score · out of 10
- 6.1 / 10
About this game
Bishoujo Senshi Sailor Moon is a Super Famicom action release centered on combat encounters, collection and development goals, and movement and immediate actions. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on campaign length or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Readable animation, hits, and hazards determine whether feedback remains dependable, while sprite animation, scrolling, color, and chip-based audio jointly carry readability and atmosphere. The main genre-specific friction is that period-specific collision rules, limited guidance, and repeated ground after failure can raise the entry barrier. In addition, password or battery saves, multiplayer accessories, manual dependence, regional language, and cartridge enhancement chips can affect original-hardware use. This description covers only this release and excludes emulator features, modern-port conveniences, and content from other platforms.
Collected in series
Sailor Moon games bring the Sailor Guardians’ battles, friendships and signature powers into several kinds of play. Side-scrolling action, fighting, role-playing and puzzles offer different ways to spend time with the cast. The shared appeal is seeing familiar characters take the lead, even as the controls and pace change between games.
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Super Famicom / SNESAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Appealing characters and music undermined by unreliable boss hits.
Sailor Moon puts five warriors into recognizable streets and fantasy locations, with cooperative progress and distinct throws retaining adaptation charm. Attacks can stop promptly for evasive movement, and health-consuming specials offer an escape. The limited move set and immobile charge attacks nevertheless restrict depth, while recoloured enemies make repeated encounters familiar. Large sprites, recognizable settings and theme music are appealing, but hurt sounds can repeat or disappear beneath the soundtrack. Large bosses create the greatest frustration: visible contact may fail to register damage, making important challenges unreliable. Ordinary controls are clear, and continues resume where the player died, reducing retracing. Easy includes only the first two stages; the full five-stage journey requires Normal or above. Tolerant cooperative fans are its strongest audience.
Strengths
- Recognizable characters, settings and music.
- Cooperation, escape specials and in-place continues.
Weaknesses
- Unreliable hitboxes against large bosses.
- Limited encounter variety and an incomplete Easy journey.
Who it is for: Cooperative adaptation fans willing to tolerate inconsistent boss feedback.
Play notes: Original SFC version. Easy ends after two stages; play Normal or above for all five. Continues resume in place until exhausted.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Cooperation and forgiving continues support retries, while repeated encounters and the Easy cutoff limit a relaxed complete journey. | Reviewed | 5.8 / 10 | Not provided |
| Dimension Positioning and escape choices make combat workable, but a narrow move set and vulnerable charging limit sustained depth. | Reviewed | 6.2 / 10 | Not provided |
| Dimension Recognizable art and music give the adaptation charm, though repeated or buried hurt feedback weakens clarity. | Reviewed | 7.6 / 10 | Not provided |
| Dimension Basic controls and ordinary hits are usable, but inconsistent boss hitboxes make critical encounters unreliable. | Reviewed | 4.6 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Angel
- Publisher
- Bandai Namco
- Release date
- 1993
- Platforms
- Super Famicom / SNES
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genre
- Tags
- Collection-richSide-scrollingDodgePlatformingWarReal-time CombatFast-paced2D GraphicsMain Story Under 10 HoursSolo-friendlyLinear LevelsReplayable
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- Super Famicom / SNESWorldwide1993
Game gallery
Sources
Not provided