Current version:Super Famicom / SNES
Bishoujo Senshi Sailor Moon

Bishoujo Senshi Sailor Moon

Bishoujo Senshi Sailor Moon is a Super Famicom action game released in 1993 developed by Angel. It centers on combat encounters, collection and development goals, and movement and immediate actions, with controls, information, and pacing arranged around television output, a directional pad, shoulder buttons, and a six-button controller.

AI score · out of 10
6.1 / 10
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About this game

Bishoujo Senshi Sailor Moon is a Super Famicom action release centered on combat encounters, collection and development goals, and movement and immediate actions. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on campaign length or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Readable animation, hits, and hazards determine whether feedback remains dependable, while sprite animation, scrolling, color, and chip-based audio jointly carry readability and atmosphere. The main genre-specific friction is that period-specific collision rules, limited guidance, and repeated ground after failure can raise the entry barrier. In addition, password or battery saves, multiplayer accessories, manual dependence, regional language, and cartridge enhancement chips can affect original-hardware use. This description covers only this release and excludes emulator features, modern-port conveniences, and content from other platforms.

Collected in series

Sailor Moon games bring the Sailor Guardians’ battles, friendships and signature powers into several kinds of play. Side-scrolling action, fighting, role-playing and puzzles offer different ways to spend time with the cast. The shared appeal is seeing familiar characters take the lead, even as the controls and pace change between games.

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Super Famicom / SNES

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.1 / 10Super Famicom / SNES

Appealing characters and music undermined by unreliable boss hits.

Sailor Moon puts five warriors into recognizable streets and fantasy locations, with cooperative progress and distinct throws retaining adaptation charm. Attacks can stop promptly for evasive movement, and health-consuming specials offer an escape. The limited move set and immobile charge attacks nevertheless restrict depth, while recoloured enemies make repeated encounters familiar. Large sprites, recognizable settings and theme music are appealing, but hurt sounds can repeat or disappear beneath the soundtrack. Large bosses create the greatest frustration: visible contact may fail to register damage, making important challenges unreliable. Ordinary controls are clear, and continues resume where the player died, reducing retracing. Easy includes only the first two stages; the full five-stage journey requires Normal or above. Tolerant cooperative fans are its strongest audience.

Strengths

  • Recognizable characters, settings and music.
  • Cooperation, escape specials and in-place continues.

Weaknesses

  • Unreliable hitboxes against large bosses.
  • Limited encounter variety and an incomplete Easy journey.

Who it is for: Cooperative adaptation fans willing to tolerate inconsistent boss feedback.

Play notes: Original SFC version. Easy ends after two stages; play Normal or above for all five. Continues resume in place until exhausted.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Cooperation and forgiving continues support retries, while repeated encounters and the Easy cutoff limit a relaxed complete journey.

Reviewed5.8 / 10Not provided
Dimension

Positioning and escape choices make combat workable, but a narrow move set and vulnerable charging limit sustained depth.

Reviewed6.2 / 10Not provided
Dimension

Recognizable art and music give the adaptation charm, though repeated or buried hurt feedback weakens clarity.

Reviewed7.6 / 10Not provided
Dimension

Basic controls and ordinary hits are usable, but inconsistent boss hitboxes make critical encounters unreliable.

Reviewed4.6 / 10Not provided

Review sources

Not provided

Core information

Developer
Angel
Publisher
Bandai Namco
Release date
1993
Platforms
Super Famicom / SNES
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Collection-richSide-scrollingDodgePlatformingWarReal-time CombatFast-paced2D GraphicsMain Story Under 10 HoursSolo-friendlyLinear LevelsReplayable
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided